How do I use the iOS Simulator for a build? #2789
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Hi @davewevans, you are probably missing --simulator argument to the build command. The produced binary needs to be a correct simulator package. So, go to apps settings and add --simulator argument in the build arguments in front of iOS. Refer to the screenshot if you are working with Workflow Editor. If working with |
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If you are looking for help, please confirm the following...
Which mobile framework are you using?
Flutter (Dart)
Steps to reproduce
Create simple FLutter app.
Build for iOS in Codemagic portal
Run app in iOS simulator
Expected results
I have just signed up for the pay-as-you-go plan. I'm simply trying to build a Flutter app for iOS and run in a simultor.
Here is the documentation about that: Previewing iOS apps on a simulator
To run a build in a simulator, it says, "You can preview any .app artifact built in Codemagic that targets the iOS simulator. For such artifacts, there is a Quick Launch button available next to the artifact name on the build overview page."
I do not see a "Quick Launch button" any where.
I would expect to see a "Quick Launch button" since that is what your documentation is telling me.
Actual results
No Quick Launch button! I can't run this in an iOS simulator although your documentaion states that I can. I'm learning this after I entered my billing info. How do I run a Flutter app in an iOS simulator? Is that possible with Codemagic?
Build id (optional)
No response
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