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In the log you see in this video, this code is running
void Update(float dt) {
auto state = VehicleState::ViewingPlayerState();
if(state is null) return;
print("WORLD SPEED = " + state.WorldVel.Length());
print("FRONT SPEED = " + state.FrontSpeed);
if(state.FrontSpeed == 0)
print("=================== SPEED WAS 000000000000000000 =====================");
}
This causes people that play on low fps using split speeds to see 0 speed occasionally when driving through a checkpoint that is in the same spot as a car switch ring.
hmm might be yea, I vaguely remember a vehicle state update fixing a simiilar issue with the snow car, which is why i thought this was a similar issue. However i'm not sure
Sounds good. I won't close this yet as I still kinda wanna look at it. But in general I believe this to be a Nadeo "issue". (There's a good change they might not see this as an issue themselves.)
Video showcasing this:
https://youtu.be/qcbmAYBVZeo
In the log you see in this video, this code is running
This causes people that play on low fps using split speeds to see 0 speed occasionally when driving through a checkpoint that is in the same spot as a car switch ring.
Plugin showing the error:
DemoSpeed.zip
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