-
Notifications
You must be signed in to change notification settings - Fork 0
/
Export.as
33 lines (30 loc) · 2.29 KB
/
Export.as
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
namespace Controls
{
// Tags
import void Tag(const string &in text, const vec4 &in color = COLOR_DEFAULT) from "Controls";
import void TagPrimary(const string &in text) from "Controls";
import void TagInfo(const string &in text) from "Controls";
import void TagLink(const string &in text) from "Controls";
import void TagSuccess(const string &in text) from "Controls";
import void TagWarning(const string &in text) from "Controls";
import void TagDanger(const string &in text) from "Controls";
import vec4 DrawTag(const vec4 &in rect, const string &in text, const vec4 &in color = COLOR_DEFAULT) from "Controls";
import vec4 DrawTag(const vec2 &in pos, const string &in text, const vec4 &in color = COLOR_DEFAULT) from "Controls";
import vec4 DrawTagWithInvisButton(const vec2 &in pos, const vec2 &in windowPos, const string &in text, const vec4 &in color = COLOR_DEFAULT) from "Controls";
// Frames
import void BeginFrame(const string &in text, bool requireInput = false, const vec4 &in color = COLOR_DEFAULT) from "Controls";
import void BeginFramePrimary(const string &in text, bool requireInput = false) from "Controls";
import void BeginFrameInfo(const string &in text, bool requireInput = false) from "Controls";
import void BeginFrameLink(const string &in text, bool requireInput = false) from "Controls";
import void BeginFrameSuccess(const string &in text, bool requireInput = false) from "Controls";
import void BeginFrameWarning(const string &in text, bool requireInput = false) from "Controls";
import void BeginFrameDanger(const string &in text, bool requireInput = false) from "Controls";
import void EndFrame() from "Controls";
import void Frame(const string &in text, bool requireInput = false, const vec4 &in color = COLOR_DEFAULT) from "Controls";
import void FramePrimary(const string &in text, bool requireInput = false) from "Controls";
import void FrameInfo(const string &in text, bool requireInput = false) from "Controls";
import void FrameLink(const string &in text, bool requireInput = false) from "Controls";
import void FrameSuccess(const string &in text, bool requireInput = false) from "Controls";
import void FrameWarning(const string &in text, bool requireInput = false) from "Controls";
import void FrameDanger(const string &in text, bool requireInput = false) from "Controls";
}