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Did you try to set <window hardware="false"/> ? For some reason using OpenGL give worst performance ( in my tests) compare to CPU , not sure is this connected to OpenFL or is something else
Hi.
For some reasons simple stage with no animations and 6 drawcalls drops to 30 fps during some time.
Device: Samsung Galaxy S6
Browser: Chrome
I had familiar issue with pure openfl, whe I used losseless swf assets. With compressed - issue was gone.
I've attached chhome profilers log.
Please help
Profile-20191209T165246.zip
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