- Aaron Franke, Godot Engine.
Open Metaverse Interoperability Group Stage 1 Proposal
Written against the glTF 2.0 spec.
This extension allows glTF models to use Ogg Vorbis as a valid audio data format. A client that does not implement this extension can ignore the provided Ogg Vorbis audio data and continue to rely on the MP3 audio available in the base KHR_audio_emitter specification, if any. Defining fallback audio data is optional. The best practices section describes the intended use case of this extension and the expected behavior when using it without fallback audio data.
Ogg Vorbis is a free and open-source lossy audio compression format. It is widely used in video games and other applications that require high-quality audio with a small file size. It has similar use cases to MP3, but is more efficient, with a higher quality for the same file size, or a smaller file size for the same quality.
The OMI_audio_ogg_vorbis
extension can be added to the extensions of an object in the "sources"
array inside of KHR_audio_emitter
. and specifies an audio
property that points to the index of an object in the "audio"
array which in turn points to the Ogg Vorbis audio data.
The following glTF will load music.ogg
in clients that support this extension, and otherwise fall back to music.mp3
. Note that this example excludes other properties typically found on an item in "sources"
, such as the name or gain.
"KHR_audio_emitter": {
"sources": [
{
"audio": 0,
"extensions": {
"OMI_audio_ogg_vorbis": {
"audio": 1
}
}
}
],
"audio": [
{
"uri": "music.mp3"
},
{
"uri": "music.ogg"
}
]
}
When defined with a uri
and no mimeType
, the file extension of the audio data MUST be .ogg
. The .oga
file extension MUST NOT be used for Vorbis audio data. Although most audio in the Ogg container shares the same MIME type, Vorbis and Speex have been grandfathered in to use .ogg
as the file extension, while other audio codecs in the Ogg container may use .oga
or another file extension.
Audio data can also be stored in a buffer, such as in the glTF Binary (.glb) format. When stored here, the item in the "audio" MUST have a mimeType
set to audio/ogg
.
"KHR_audio_emitter": {
"sources": [
{
"audio": 0,
"extensions": {
"OMI_audio_ogg_vorbis": {
"audio": 1
}
}
}
],
"audio": [
{
"mimeType": "audio/mpeg",
"bufferView": 1
},
{
"mimeType": "audio/ogg",
"bufferView": 2
}
]
}
KHR_audio_emitter.source.OMI_audio_ogg_vorbis.schema.json
Ogg Vorbis has similar use cases to MP3. Both are lossy audio compression formats that are widely supported. Ogg Vorbis should be preferred to MP3 when delivering audio data to clients that support loading Ogg Vorbis audio data from OMI_audio_ogg_vorbis
.
Since Ogg Vorbis is not a part of the base KHR_audio_emitter spec, it is recommended to provide an MP3 fallback for clients that do not support this extension. The fallback audio data would typically be of lower quality than the corresponding Ogg Vorbis audio data, such that the total file size of both files is lower than the full quality audio saved as MP3, otherwise it would defeat the purpose of using Ogg Vorbis to reduce file size.
When fallback audio data is defined, this extension should not be present in extensionsRequired
. This will allow clients that support KHR_audio_emitter
but not OMI_audio_ogg_vorbis
to play the fallback audio data.
To use Ogg Vorbis audio data without a fallback, define OMI_audio_ogg_vorbis
in extensionsUsed
, and if KHR_audio_emitter
is a required extension, define OMI_audio_ogg_vorbis
in extensionsRequired
as well. The item in the "sources"
array will then not have an audio
property, and instead have an extensions
property to define the audio data as shown below.
"KHR_audio_emitter": {
"sources": [
{
"extensions": {
"OMI_audio_ogg_vorbis": {
"audio": 0
}
}
}
],
"audio": [
{
"uri": "music.ogg"
}
]
}
If a glTF contains an audio source using Ogg Vorbis audio with no fallback audio data, and KHR_audio_emitter
is a required extension, then OMI_audio_ogg_vorbis
should be added to the extensionsRequired
array, such that clients that do not support Ogg Vorbis will not attempt to load the file. This ensures that glTF files which require audio playback will also require the ability to load Ogg Vorbis audio data to be played.
If a glTF contains an audio source using Ogg Vorbis audio with no fallback audio data, and KHR_audio_emitter
is not a required extension, then do not add OMI_audio_ogg_vorbis
to extensionsRequired
. Clients supporting KHR_audio_emitter
but not OMI_audio_ogg_vorbis
will consider the lack of "audio"
in a KHR_audio_emitter
source to be an error, and either will not be able to play audio from that source, or will not load the KHR_audio_emitter
extension.
See schema/glTF.KHR_audio_emitter.source.OMI_audio_ogg_vorbis.schema.json for the schema.
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