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.gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Autogenerated folders and builds
# Unity3D Projects
**/[Ll]ibrary/
**/[Tt]emp/
**/[Oo]bj/
**/[Bb]uild/
**/[Bb]uilds/
**/[Ll]ogs/
**/[Uu]ser[Ss]ettings/
# Visual Studio Projects
**/[Dd]ebug/
**/[Dd]ebugPublic/
**/[Rr]elease/
**/[Rr]eleases/
**/x64/
**/x86/
**/[Ww][Ii][Nn]32/
**/[Aa][Rr][Mm]/
**/[Aa][Rr][Mm]64/
**/bld/
**/[Bb]in/
**/[Oo]bj/
**/[Ll]og/
**/[Ll]ogs/
**/.vs/
**/.vscode/
**/UWP/
**/WindowsStore/
**/WS/
**/UnityVS/
**/Assets/AssetStoreTools*
**/node_modules/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
**/[Mm]emoryCaptures/
# Recordings can get excessive in size
**/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# **/[Aa]ssets/AssetStoreTools*
# Dont feel these are necessary to be shared, may change mind later
!**/[Aa]ssets/**/[Ee]ditor/**/[Tt]est
**/[Aa]ssets/**/[Ee]ditor/
**/[Aa]ssets/[Ee]ditor/
# Packed Addressables
**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
**/[Aa]ssets/[Ss]treamingAssets/aa.meta
**/[Aa]ssets/[Ss]treamingAssets/aa/*
# Autogenerated Jetbrains Rider plugin
**/[Aa]ssets/Plugins/Editor/JetBrains*
# Autogenerated VS/MD solution and project files
**/ExportedObj/
*.editorconfig
#*.csproj
*.unityproj
#*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.vsconfig
**/.vsconfig
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
**/UnityVS.meta
# Unity3D Generated File On Crash Reports
*.log
**/sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.obb
# Crashlytics generated file
**/crashlytics-build.properties
# Image databases
Thumbs.db
Thumbs.db.meta
# Magix Vegas files
*.sfk
*.sfl
# *.pdn
# Git Journal Files
_git-journal
git-journal.bash-completion
git-journal.fish
# UnitTestProject\bin\*
[Uu]nit[Tt]est[Pp]roject/bin/*
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*.dll
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*.xml
[Uu]nit[Tt]est[Pp]roject/*.dll
[Uu]nit[Tt]est[Pp]roject/*.xml
*/bin/*
# Pokemon Unity/Pokemon Unity.sln
# */Pokemon Unity.sln
/Pokemon Unity/*.sln
/Pokemon Unity/*.csproj
/PokemonUnity.Offline # Work in Progress, may not make it into the master branch
#/Pokemon Unity/Assets/Editor/GitExtension # Some reason wont work unless it's exact...
/Pokemon Unity/Assets/Libraries/*
/Pokemon Unity/Assets/GameFramework
/Pokemon Unity/Assets/GameFramework/*
/Pokemon Unity/Assets/GameMain/Libraries/*
!/Pokemon Unity/Assets/Libraries/*.dll
!/Pokemon Unity/Assets/Libraries/*.dll.meta
!/Pokemon Unity/Assets/GameMain/Libraries/*.dll
!/Pokemon Unity/Assets/GameMain/Libraries/*.dll.meta
# Uncomment if you have tasks that create the project's static files in wwwroot
#**/wwwroot/
# MSTest test Results
**/[Tt]est[Rr]esult*/
**/[Bb]uild[Ll]og.*
# NUnit
**/*.VisualState.xml
**/TestResult.xml
**/nunit-*.xml
# Click-Once directory
**/[Pp]ublish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
**/[Pp]ublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# .NET Core
**/project.lock.json
**/project.fragment.lock.json
**/artifacts/
# ASP.NET Scaffolding
**/ScaffoldingReadMe.txt
# Rider is a cross-platform .NET coding IDE
**/.idea
**/.idea/*
# ReSharper is a .NET coding add-in
**/_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Other...
**/GameFramework
/Set-AssemblyVersion.ps1
* - Copy.cs
* - Copy.cs.meta