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.gitattributes
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.gitattributes
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# Create a Changelog without causing conflict errors
/changelog.md merge=union
/NEWS merge=union
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp text
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
# Custom for Unity
#*.meta diff=astextplain
#*.META diff=astextplain
#*.prefab diff=astextplain
#*.PREFAB diff=astextplain
#*.asset diff=astextplain
#*.ASSET diff=astextplain
#*.unity diff=astextplain
#*.UNITY diff=astextplain
#*.anim diff=astextplain
#*.controller diff=astextplain
# Ignores on Git Export/Download/Releases
# Dont really need users configuring this...
/.gitattributes export-ignore
/.gitignore export-ignore
/.github export-ignore
/UnitTestProject export-ignore
#/readme.md export-ignore # Give users readme with download
/code_of_conduct.md export-ignore
## Unity ##
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
*.physicsMaterial2D merge=unityyamlmerge eol=lf
*.physicsMaterial merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
*.unitypackage merge=unityyamlmerge eol=lf
## git-lfs ##
##Image
#*.jpg filter=lfs diff=lfs merge=lfs -text
#*.jpeg filter=lfs diff=lfs merge=lfs -text
#*.png filter=lfs diff=lfs merge=lfs -text
#*.gif filter=lfs diff=lfs merge=lfs -text
#*.psd filter=lfs diff=lfs merge=lfs -text
#*.ai filter=lfs diff=lfs merge=lfs -text
##Audio
#*.mp3 filter=lfs diff=lfs merge=lfs -text
#*.wav filter=lfs diff=lfs merge=lfs -text
#*.ogg filter=lfs diff=lfs merge=lfs -text
##Video
#*.mp4 filter=lfs diff=lfs merge=lfs -text
#*.mov filter=lfs diff=lfs merge=lfs -text
##3D Object
#*.FBX filter=lfs diff=lfs merge=lfs -text
#*.fbx filter=lfs diff=lfs merge=lfs -text
#*.blend filter=lfs diff=lfs merge=lfs -text
#*.obj filter=lfs diff=lfs merge=lfs -text
##ETC
#*.a filter=lfs diff=lfs merge=lfs -text
#*.exr filter=lfs diff=lfs merge=lfs -text
#*.tga filter=lfs diff=lfs merge=lfs -text
#*.pdf filter=lfs diff=lfs merge=lfs -text
#*.zip filter=lfs diff=lfs merge=lfs -text
#*.dll filter=lfs diff=lfs merge=lfs -text
#*.unitypackage filter=lfs diff=lfs merge=lfs -text
#*.aif filter=lfs diff=lfs merge=lfs -text
#*.ttf filter=lfs diff=lfs merge=lfs -text
#*.rns filter=lfs diff=lfs merge=lfs -text
#*.reason filter=lfs diff=lfs merge=lfs -text
#*.lxo filter=lfs diff=lfs merge=lfs -text
#/Assets/Terrains/*.asset filter=lfs diff=lfs merge=lfs -text
##only if subfolders with terrains exist:
#/Assets/Terrains/**/*.asset filter=lfs diff=lfs merge=lfs -text
#*.asset merge=unityyamlmerge text=auto