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Trans_Text.cs
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Trans_Text.cs
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using SimpleJSON;
using UnityEngine.UI;
/*
Create folder Lang in Resource
each file language is text file by ID (1,2,3...)
content is json (key-value) ex: {"Name":"Tên","Class":"Lớp"}
Call function Trans to translate
function ChangeDict need ID of file language
Already simpleJson
*/
public class Trans_Text : MonoBehaviour
{
TextAsset[] List_Dict = new TextAsset[0];
List<KeyValuePair<string,string>> word_list = new List<KeyValuePair<string, string>>();
private int _ID_lang = 0;
public int ID_lang => _ID_lang;
private static Trans_Text instant = null;
public static Trans_Text Instant => instant;
void Awake(){
instant = this;
}
void Start(){
ChangeDict();
}
public void ChangeDict(int ID = 0){
if(List_Dict.Length <= 0){
List_Dict = Resources.LoadAll("Lang", typeof(TextAsset)).Cast<TextAsset>().ToArray();
}
_ID_lang = ID;
word_list = new List<KeyValuePair<string, string>>();
var dict = JSONNode.Parse(List_Dict[ID].text); // I parse the string into SimpleJSON to get the dictionary
foreach (KeyValuePair<string, JSONNode> kvp in (JSONObject)dict)
{
word_list.Add(new KeyValuePair<string, string>(kvp.Key,kvp.Value));
}
//Change all current text
Text[] T = (Text[])FindObjectsOfType(typeof(Text));
foreach(Text t in T){
t.text = Trans(t.text);
}
}
public string Trans(string text)
{
if(word_list.Count <= 0)
ChangeDict(_ID_lang);
foreach(KeyValuePair<string,string> w in word_list){
if(w.Key == text){
return w.Value;
}
}
return text;
}
}
/* * * * *
* A simple JSON Parser / builder
* ------------------------------
*
* It mainly has been written as a simple JSON parser. It can build a JSON string
* from the node-tree, or generate a node tree from any valid JSON string.
*
* If you want to use compression when saving to file / stream / B64 you have to include
* SharpZipLib ( http://www.icsharpcode.net/opensource/sharpziplib/ ) in your project and
* define "USE_SharpZipLib" at the top of the file
*
* Written by Bunny83
* 2012-06-09
*
* [2012-06-09 First Version]
* - provides strongly typed node classes and lists / dictionaries
* - provides easy access to class members / array items / data values
* - the parser now properly identifies types. So generating JSON with this framework should work.
* - only double quotes (") are used for quoting strings.
* - provides "casting" properties to easily convert to / from those types:
* int / float / double / bool
* - provides a common interface for each node so no explicit casting is required.
* - the parser tries to avoid errors, but if malformed JSON is parsed the result is more or less undefined
* - It can serialize/deserialize a node tree into/from an experimental compact binary format. It might
* be handy if you want to store things in a file and don't want it to be easily modifiable
*
* [2012-12-17 Update]
* - Added internal JSONLazyCreator class which simplifies the construction of a JSON tree
* Now you can simple reference any item that doesn't exist yet and it will return a JSONLazyCreator
* The class determines the required type by it's further use, creates the type and removes itself.
* - Added binary serialization / deserialization.
* - Added support for BZip2 zipped binary format. Requires the SharpZipLib ( http://www.icsharpcode.net/opensource/sharpziplib/ )
* The usage of the SharpZipLib library can be disabled by removing or commenting out the USE_SharpZipLib define at the top
* - The serializer uses different types when it comes to store the values. Since my data values
* are all of type string, the serializer will "try" which format fits best. The order is: int, float, double, bool, string.
* It's not the most efficient way but for a moderate amount of data it should work on all platforms.
*
* [2017-03-08 Update]
* - Optimised parsing by using a StringBuilder for token. This prevents performance issues when large
* string data fields are contained in the json data.
* - Finally refactored the badly named JSONClass into JSONObject.
* - Replaced the old JSONData class by distict typed classes ( JSONString, JSONNumber, JSONBool, JSONNull ) this
* allows to propertly convert the node tree back to json without type information loss. The actual value
* parsing now happens at parsing time and not when you actually access one of the casting properties.
*
* [2017-04-11 Update]
* - Fixed parsing bug where empty string values have been ignored.
* - Optimised "ToString" by using a StringBuilder internally. This should heavily improve performance for large files
* - Changed the overload of "ToString(string aIndent)" to "ToString(int aIndent)"
*
* [2017-11-29 Update]
* - Removed the IEnumerator implementations on JSONArray & JSONObject and replaced it with a common
* struct Enumerator in JSONNode that should avoid garbage generation. The enumerator always works
* on KeyValuePair<string, JSONNode>, even for JSONArray.
* - Added two wrapper Enumerators that allows for easy key or value enumeration. A JSONNode now has
* a "Keys" and a "Values" enumerable property. Those are also struct enumerators / enumerables
* - A KeyValuePair<string, JSONNode> can now be implicitly converted into a JSONNode. This allows
* a foreach loop over a JSONNode to directly access the values only. Since KeyValuePair as well as
* all the Enumerators are structs, no garbage is allocated.
* - To add Linq support another "LinqEnumerator" is available through the "Linq" property. This
* enumerator does implement the generic IEnumerable interface so most Linq extensions can be used
* on this enumerable object. This one does allocate memory as it's a wrapper class.
* - The Escape method now escapes all control characters (# < 32) in strings as uncode characters
* (\uXXXX) and if the static bool JSONNode.forceASCII is set to true it will also escape all
* characters # > 127. This might be useful if you require an ASCII output. Though keep in mind
* when your strings contain many non-ascii characters the strings become much longer (x6) and are
* no longer human readable.
* - The node types JSONObject and JSONArray now have an "Inline" boolean switch which will default to
* false. It can be used to serialize this element inline even you serialize with an indented format
* This is useful for arrays containing numbers so it doesn't place every number on a new line
* - Extracted the binary serialization code into a seperate extension file. All classes are now declared
* as "partial" so an extension file can even add a new virtual or abstract method / interface to
* JSONNode and override it in the concrete type classes. It's of course a hacky approach which is
* generally not recommended, but i wanted to keep everything tightly packed.
* - Added a static CreateOrGet method to the JSONNull class. Since this class is immutable it could
* be reused without major problems. If you have a lot null fields in your data it will help reduce
* the memory / garbage overhead. I also added a static setting (reuseSameInstance) to JSONNull
* (default is true) which will change the behaviour of "CreateOrGet". If you set this to false
* CreateOrGet will not reuse the cached instance but instead create a new JSONNull instance each time.
* I made the JSONNull constructor private so if you need to create an instance manually use
* JSONNull.CreateOrGet()
*
* [2018-01-09 Update]
* - Changed all double.TryParse and double.ToString uses to use the invariant culture to avoid problems
* on systems with a culture that uses a comma as decimal point.
*
* [2018-01-26 Update]
* - Added AsLong. Note that a JSONNumber is stored as double and can't represent all long values. However
* storing it as string would work.
* - Added static setting "JSONNode.longAsString" which controls the default type that is used by the
* LazyCreator when using AsLong
*
* [2018-04-25 Update]
* - Added support for parsing single values (JSONBool, JSONString, JSONNumber, JSONNull) as top level value.
*
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 Markus Göbel (Bunny83)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* * * * */
namespace SimpleJSON
{
public enum JSONNodeType
{
Array = 1,
Object = 2,
String = 3,
Number = 4,
NullValue = 5,
Boolean = 6,
None = 7,
Custom = 0xFF,
}
public enum JSONTextMode
{
Compact,
Indent
}
public abstract partial class JSONNode
{
#region Enumerators
public struct Enumerator
{
private enum Type { None, Array, Object }
private Type type;
private Dictionary<string, JSONNode>.Enumerator m_Object;
private List<JSONNode>.Enumerator m_Array;
public bool IsValid { get { return type != Type.None; } }
public Enumerator(List<JSONNode>.Enumerator aArrayEnum)
{
type = Type.Array;
m_Object = default(Dictionary<string, JSONNode>.Enumerator);
m_Array = aArrayEnum;
}
public Enumerator(Dictionary<string, JSONNode>.Enumerator aDictEnum)
{
type = Type.Object;
m_Object = aDictEnum;
m_Array = default(List<JSONNode>.Enumerator);
}
public KeyValuePair<string, JSONNode> Current
{
get {
if (type == Type.Array)
return new KeyValuePair<string, JSONNode>(string.Empty, m_Array.Current);
else if (type == Type.Object)
return m_Object.Current;
return new KeyValuePair<string, JSONNode>(string.Empty, null);
}
}
public bool MoveNext()
{
if (type == Type.Array)
return m_Array.MoveNext();
else if (type == Type.Object)
return m_Object.MoveNext();
return false;
}
}
public struct ValueEnumerator
{
private Enumerator m_Enumerator;
public ValueEnumerator(List<JSONNode>.Enumerator aArrayEnum) : this(new Enumerator(aArrayEnum)) { }
public ValueEnumerator(Dictionary<string, JSONNode>.Enumerator aDictEnum) : this(new Enumerator(aDictEnum)) { }
public ValueEnumerator(Enumerator aEnumerator) { m_Enumerator = aEnumerator; }
public JSONNode Current { get { return m_Enumerator.Current.Value; } }
public bool MoveNext() { return m_Enumerator.MoveNext(); }
public ValueEnumerator GetEnumerator() { return this; }
}
public struct KeyEnumerator
{
private Enumerator m_Enumerator;
public KeyEnumerator(List<JSONNode>.Enumerator aArrayEnum) : this(new Enumerator(aArrayEnum)) { }
public KeyEnumerator(Dictionary<string, JSONNode>.Enumerator aDictEnum) : this(new Enumerator(aDictEnum)) { }
public KeyEnumerator(Enumerator aEnumerator) { m_Enumerator = aEnumerator; }
public string Current { get { return m_Enumerator.Current.Key; } }
public bool MoveNext() { return m_Enumerator.MoveNext(); }
public KeyEnumerator GetEnumerator() { return this; }
}
public class LinqEnumerator : IEnumerator<KeyValuePair<string, JSONNode>>, IEnumerable<KeyValuePair<string, JSONNode>>
{
private JSONNode m_Node;
private Enumerator m_Enumerator;
internal LinqEnumerator(JSONNode aNode)
{
m_Node = aNode;
if (m_Node != null)
m_Enumerator = m_Node.GetEnumerator();
}
public KeyValuePair<string, JSONNode> Current { get { return m_Enumerator.Current; } }
object IEnumerator.Current { get { return m_Enumerator.Current; } }
public bool MoveNext() { return m_Enumerator.MoveNext(); }
public void Dispose()
{
m_Node = null;
m_Enumerator = new Enumerator();
}
public IEnumerator<KeyValuePair<string, JSONNode>> GetEnumerator()
{
return new LinqEnumerator(m_Node);
}
public void Reset()
{
if (m_Node != null)
m_Enumerator = m_Node.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return new LinqEnumerator(m_Node);
}
}
#endregion Enumerators
#region common interface
public static bool forceASCII = false; // Use Unicode by default
public static bool longAsString = false; // lazy creator creates a JSONString instead of JSONNumber
public abstract JSONNodeType Tag { get; }
public virtual JSONNode this[int aIndex] { get { return null; } set { } }
public virtual JSONNode this[string aKey] { get { return null; } set { } }
public virtual string Value { get { return ""; } set { } }
public virtual int Count { get { return 0; } }
public virtual bool IsNumber { get { return false; } }
public virtual bool IsString { get { return false; } }
public virtual bool IsBoolean { get { return false; } }
public virtual bool IsNull { get { return false; } }
public virtual bool IsArray { get { return false; } }
public virtual bool IsObject { get { return false; } }
public virtual bool Inline { get { return false; } set { } }
public virtual void Add(string aKey, JSONNode aItem)
{
}
public virtual void Add(JSONNode aItem)
{
Add("", aItem);
}
public virtual JSONNode Remove(string aKey)
{
return null;
}
public virtual JSONNode Remove(int aIndex)
{
return null;
}
public virtual JSONNode Remove(JSONNode aNode)
{
return aNode;
}
public virtual IEnumerable<JSONNode> Children
{
get
{
yield break;
}
}
public IEnumerable<JSONNode> DeepChildren
{
get
{
foreach (var C in Children)
foreach (var D in C.DeepChildren)
yield return D;
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
WriteToStringBuilder(sb, 0, 0, JSONTextMode.Compact);
return sb.ToString();
}
public virtual string ToString(int aIndent)
{
StringBuilder sb = new StringBuilder();
WriteToStringBuilder(sb, 0, aIndent, JSONTextMode.Indent);
return sb.ToString();
}
internal abstract void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode);
public abstract Enumerator GetEnumerator();
public IEnumerable<KeyValuePair<string, JSONNode>> Linq { get { return new LinqEnumerator(this); } }
public KeyEnumerator Keys { get { return new KeyEnumerator(GetEnumerator()); } }
public ValueEnumerator Values { get { return new ValueEnumerator(GetEnumerator()); } }
#endregion common interface
#region typecasting properties
public virtual double AsDouble
{
get
{
double v = 0.0;
if (double.TryParse(Value,NumberStyles.Float, CultureInfo.InvariantCulture, out v))
return v;
return 0.0;
}
set
{
Value = value.ToString(CultureInfo.InvariantCulture);
}
}
public virtual int AsInt
{
get { return (int)AsDouble; }
set { AsDouble = value; }
}
public virtual float AsFloat
{
get { return (float)AsDouble; }
set { AsDouble = value; }
}
public virtual bool AsBool
{
get
{
bool v = false;
if (bool.TryParse(Value, out v))
return v;
return !string.IsNullOrEmpty(Value);
}
set
{
Value = (value) ? "true" : "false";
}
}
public virtual long AsLong
{
get
{
long val = 0;
if (long.TryParse(Value, out val))
return val;
return 0L;
}
set
{
Value = value.ToString();
}
}
public virtual JSONArray AsArray
{
get
{
return this as JSONArray;
}
}
public virtual JSONObject AsObject
{
get
{
return this as JSONObject;
}
}
#endregion typecasting properties
#region operators
public static implicit operator JSONNode(string s)
{
return new JSONString(s);
}
public static implicit operator string(JSONNode d)
{
return (d == null) ? null : d.Value;
}
public static implicit operator JSONNode(double n)
{
return new JSONNumber(n);
}
public static implicit operator double(JSONNode d)
{
return (d == null) ? 0 : d.AsDouble;
}
public static implicit operator JSONNode(float n)
{
return new JSONNumber(n);
}
public static implicit operator float(JSONNode d)
{
return (d == null) ? 0 : d.AsFloat;
}
public static implicit operator JSONNode(int n)
{
return new JSONNumber(n);
}
public static implicit operator int(JSONNode d)
{
return (d == null) ? 0 : d.AsInt;
}
public static implicit operator JSONNode(long n)
{
if (longAsString)
return new JSONString(n.ToString());
return new JSONNumber(n);
}
public static implicit operator long(JSONNode d)
{
return (d == null) ? 0L : d.AsLong;
}
public static implicit operator JSONNode(bool b)
{
return new JSONBool(b);
}
public static implicit operator bool(JSONNode d)
{
return (d == null) ? false : d.AsBool;
}
public static implicit operator JSONNode(KeyValuePair<string, JSONNode> aKeyValue)
{
return aKeyValue.Value;
}
public static bool operator ==(JSONNode a, object b)
{
if (ReferenceEquals(a, b))
return true;
bool aIsNull = a is JSONNull || ReferenceEquals(a, null) || a is JSONLazyCreator;
bool bIsNull = b is JSONNull || ReferenceEquals(b, null) || b is JSONLazyCreator;
if (aIsNull && bIsNull)
return true;
return !aIsNull && a.Equals(b);
}
public static bool operator !=(JSONNode a, object b)
{
return !(a == b);
}
public override bool Equals(object obj)
{
return ReferenceEquals(this, obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
#endregion operators
[ThreadStatic]
private static StringBuilder m_EscapeBuilder;
internal static StringBuilder EscapeBuilder
{
get {
if (m_EscapeBuilder == null)
m_EscapeBuilder = new StringBuilder();
return m_EscapeBuilder;
}
}
internal static string Escape(string aText)
{
var sb = EscapeBuilder;
sb.Length = 0;
if (sb.Capacity < aText.Length + aText.Length / 10)
sb.Capacity = aText.Length + aText.Length / 10;
foreach (char c in aText)
{
switch (c)
{
case '\\':
sb.Append("\\\\");
break;
case '\"':
sb.Append("\\\"");
break;
case '\n':
sb.Append("\\n");
break;
case '\r':
sb.Append("\\r");
break;
case '\t':
sb.Append("\\t");
break;
case '\b':
sb.Append("\\b");
break;
case '\f':
sb.Append("\\f");
break;
default:
if (c < ' ' || (forceASCII && c > 127))
{
ushort val = c;
sb.Append("\\u").Append(val.ToString("X4"));
}
else
sb.Append(c);
break;
}
}
string result = sb.ToString();
sb.Length = 0;
return result;
}
private static JSONNode ParseElement(string token, bool quoted)
{
if (quoted)
return token;
string tmp = token.ToLower();
if (tmp == "false" || tmp == "true")
return tmp == "true";
if (tmp == "null")
return JSONNull.CreateOrGet();
double val;
if (double.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out val))
return val;
else
return token;
}
public static JSONNode Parse(string aJSON)
{
Stack<JSONNode> stack = new Stack<JSONNode>();
JSONNode ctx = null;
int i = 0;
StringBuilder Token = new StringBuilder();
string TokenName = "";
bool QuoteMode = false;
bool TokenIsQuoted = false;
while (i < aJSON.Length)
{
switch (aJSON[i])
{
case '{':
if (QuoteMode)
{
Token.Append(aJSON[i]);
break;
}
stack.Push(new JSONObject());
if (ctx != null)
{
ctx.Add(TokenName, stack.Peek());
}
TokenName = "";
Token.Length = 0;
ctx = stack.Peek();
break;
case '[':
if (QuoteMode)
{
Token.Append(aJSON[i]);
break;
}
stack.Push(new JSONArray());
if (ctx != null)
{
ctx.Add(TokenName, stack.Peek());
}
TokenName = "";
Token.Length = 0;
ctx = stack.Peek();
break;
case '}':
case ']':
if (QuoteMode)
{
Token.Append(aJSON[i]);
break;
}
if (stack.Count == 0)
throw new Exception("JSON Parse: Too many closing brackets");
stack.Pop();
if (Token.Length > 0 || TokenIsQuoted)
ctx.Add(TokenName, ParseElement(Token.ToString(), TokenIsQuoted));
TokenIsQuoted = false;
TokenName = "";
Token.Length = 0;
if (stack.Count > 0)
ctx = stack.Peek();
break;
case ':':
if (QuoteMode)
{
Token.Append(aJSON[i]);
break;
}
TokenName = Token.ToString();
Token.Length = 0;
TokenIsQuoted = false;
break;
case '"':
QuoteMode ^= true;
TokenIsQuoted |= QuoteMode;
break;
case ',':
if (QuoteMode)
{
Token.Append(aJSON[i]);
break;
}
if (Token.Length > 0 || TokenIsQuoted)
ctx.Add(TokenName, ParseElement(Token.ToString(), TokenIsQuoted));
TokenIsQuoted = false;
TokenName = "";
Token.Length = 0;
TokenIsQuoted = false;
break;
case '\r':
case '\n':
break;
case ' ':
case '\t':
if (QuoteMode)
Token.Append(aJSON[i]);
break;
case '\\':
++i;
if (QuoteMode)
{
char C = aJSON[i];
switch (C)
{
case 't':
Token.Append('\t');
break;
case 'r':
Token.Append('\r');
break;
case 'n':
Token.Append('\n');
break;
case 'b':
Token.Append('\b');
break;
case 'f':
Token.Append('\f');
break;
case 'u':
{
string s = aJSON.Substring(i + 1, 4);
Token.Append((char)int.Parse(
s,
System.Globalization.NumberStyles.AllowHexSpecifier));
i += 4;
break;
}
default:
Token.Append(C);
break;
}
}
break;
default:
Token.Append(aJSON[i]);
break;
}
++i;
}
if (QuoteMode)
{
throw new Exception("JSON Parse: Quotation marks seems to be messed up.");
}
if (ctx == null)
return ParseElement(Token.ToString(), TokenIsQuoted);
return ctx;
}
}
// End of JSONNode
public partial class JSONArray : JSONNode
{
private List<JSONNode> m_List = new List<JSONNode>();
private bool inline = false;
public override bool Inline
{
get { return inline; }
set { inline = value; }
}
public override JSONNodeType Tag { get { return JSONNodeType.Array; } }
public override bool IsArray { get { return true; } }
public override Enumerator GetEnumerator() { return new Enumerator(m_List.GetEnumerator()); }
public override JSONNode this[int aIndex]
{
get
{
if (aIndex < 0 || aIndex >= m_List.Count)
return new JSONLazyCreator(this);
return m_List[aIndex];
}
set
{
if (value == null)
value = JSONNull.CreateOrGet();
if (aIndex < 0 || aIndex >= m_List.Count)
m_List.Add(value);
else
m_List[aIndex] = value;
}
}
public override JSONNode this[string aKey]
{
get { return new JSONLazyCreator(this); }
set
{
if (value == null)
value = JSONNull.CreateOrGet();
m_List.Add(value);
}
}
public override int Count
{
get { return m_List.Count; }
}
public override void Add(string aKey, JSONNode aItem)
{
if (aItem == null)
aItem = JSONNull.CreateOrGet();
m_List.Add(aItem);
}
public override JSONNode Remove(int aIndex)
{
if (aIndex < 0 || aIndex >= m_List.Count)
return null;
JSONNode tmp = m_List[aIndex];
m_List.RemoveAt(aIndex);
return tmp;
}
public override JSONNode Remove(JSONNode aNode)
{
m_List.Remove(aNode);
return aNode;
}
public override IEnumerable<JSONNode> Children
{
get
{
foreach (JSONNode N in m_List)
yield return N;
}
}
internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode)
{
aSB.Append('[');
int count = m_List.Count;
if (inline)
aMode = JSONTextMode.Compact;
for (int i = 0; i < count; i++)
{
if (i > 0)
aSB.Append(',');
if (aMode == JSONTextMode.Indent)
aSB.AppendLine();
if (aMode == JSONTextMode.Indent)
aSB.Append(' ', aIndent + aIndentInc);
m_List[i].WriteToStringBuilder(aSB, aIndent + aIndentInc, aIndentInc, aMode);
}
if (aMode == JSONTextMode.Indent)
aSB.AppendLine().Append(' ', aIndent);
aSB.Append(']');
}
}
// End of JSONArray
public partial class JSONObject : JSONNode
{
private Dictionary<string, JSONNode> m_Dict = new Dictionary<string, JSONNode>();
private bool inline = false;
public override bool Inline
{
get { return inline; }
set { inline = value; }
}
public override JSONNodeType Tag { get { return JSONNodeType.Object; } }
public override bool IsObject { get { return true; } }
public override Enumerator GetEnumerator() { return new Enumerator(m_Dict.GetEnumerator()); }
public override JSONNode this[string aKey]
{
get
{
if (m_Dict.ContainsKey(aKey))
return m_Dict[aKey];
else
return new JSONLazyCreator(this, aKey);
}
set
{
if (value == null)
value = JSONNull.CreateOrGet();
if (m_Dict.ContainsKey(aKey))
m_Dict[aKey] = value;
else
m_Dict.Add(aKey, value);
}
}
public override JSONNode this[int aIndex]
{
get
{
if (aIndex < 0 || aIndex >= m_Dict.Count)
return null;
return m_Dict.ElementAt(aIndex).Value;
}
set
{
if (value == null)
value = JSONNull.CreateOrGet();
if (aIndex < 0 || aIndex >= m_Dict.Count)
return;
string key = m_Dict.ElementAt(aIndex).Key;
m_Dict[key] = value;
}
}
public override int Count
{
get { return m_Dict.Count; }
}
public override void Add(string aKey, JSONNode aItem)
{
if (aItem == null)
aItem = JSONNull.CreateOrGet();
if (!string.IsNullOrEmpty(aKey))
{
if (m_Dict.ContainsKey(aKey))
m_Dict[aKey] = aItem;
else
m_Dict.Add(aKey, aItem);
}
else
m_Dict.Add(Guid.NewGuid().ToString(), aItem);
}
public override JSONNode Remove(string aKey)
{
if (!m_Dict.ContainsKey(aKey))
return null;
JSONNode tmp = m_Dict[aKey];
m_Dict.Remove(aKey);
return tmp;
}
public override JSONNode Remove(int aIndex)
{
if (aIndex < 0 || aIndex >= m_Dict.Count)