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FixIphoneX.cs
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FixIphoneX.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FixIphoneX : MonoBehaviour
{
[SerializeField]
bool _FixBottom, _FixTop = true, _FixBottom_withScale = false;
[SerializeField]
float _Bottom = 0;
// Start is called before the first frame updated
void Start()
{
if (_FixTop)
this.GetComponent<RectTransform>().offsetMax = new Vector2(this.GetComponent<RectTransform>().offsetMax.x, -Screen.safeArea.y);
if (_FixBottom_withScale)
{
this.GetComponent<RectTransform>().offsetMin = new Vector2(this.GetComponent<RectTransform>().offsetMin.x, Screen.height - Screen.safeArea.height);
}
if (_FixBottom)
this.GetComponent<RectTransform>().offsetMin = new Vector2(this.GetComponent<RectTransform>().offsetMin.x, 0);
}
// Update is called once per frame
void Update()
{
if (AdManager.Instant.Banner_active)
{
this.GetComponent<RectTransform>().offsetMax = new Vector2(this.GetComponent<RectTransform>().offsetMax.x, -adHeight());
if (_FixBottom)
this.GetComponent<RectTransform>().offsetMin = new Vector2(this.GetComponent<RectTransform>().offsetMin.x, 0);
}
}
public static float adHeight()
{
float f = Screen.dpi / 160f;
float dp = Screen.height / f;
return (dp > 720f) ? 90f * f
: (dp > 400f) ? 50f * f
: 32f * f;
}
}