diff --git a/frontend/public/UI/note.png b/frontend/public/UI/note.png index 2ca4a16f..76458022 100644 Binary files a/frontend/public/UI/note.png and b/frontend/public/UI/note.png differ diff --git a/frontend/public/UI/note.webp b/frontend/public/UI/note.webp index d4dfbc4c..5a8de160 100644 Binary files a/frontend/public/UI/note.webp and b/frontend/public/UI/note.webp differ diff --git a/frontend/public/copy.json b/frontend/public/copy.json index a639223e..33b009ae 100644 --- a/frontend/public/copy.json +++ b/frontend/public/copy.json @@ -77,8 +77,8 @@ "Two years have passed\nsince *GRANDPA* Died.", "He always went\non adventures.", "Looking for the\n*GOLDEN UNDERPANTS*\nof Genghis Khan", - "Nothing ever seem\nto happen to me.", - "I spend my days\nmaking website." + "Nothing ever seems\nto happen to me.", + "I spend my days\nmaking websites." ] }, { diff --git a/frontend/src/Main.ts b/frontend/src/Main.ts index 74363169..43163dbe 100644 --- a/frontend/src/Main.ts +++ b/frontend/src/Main.ts @@ -351,7 +351,7 @@ export default class Main { GameModel.yMouseScale = 1; GameModel.sceneHeight = 2.5; - + this.lightIntroRenderPass.setDirty(); this.gBufferPass.modelRenderer = this.intro.modelRenderer this.glassPass.modelRenderer = this.intro.modelRendererTrans; diff --git a/frontend/src/transitions/FindGirlPants.ts b/frontend/src/transitions/FindGirlPants.ts index 6f9980a6..270cad4f 100644 --- a/frontend/src/transitions/FindGirlPants.ts +++ b/frontend/src/transitions/FindGirlPants.ts @@ -4,18 +4,20 @@ import {CURSOR} from "../ui/Cursor"; export default class FindGirlpaPants extends Transition{ - +lock =false; set(onComplete: () => void){ super.set(onComplete) GameModel.textHandler.showHitTrigger("findGirlPants") GameModel.gameUI.cursor.show(CURSOR.NEXT) GameModel.characterHandler.setMixAnimation("lookdown",1,0.5) GameModel.characterHandler.face.lookDown() + this.lock =false; } onMouseDown(){ + if(this.lock)return; GameModel.gameUI.cursor.animate() if(GameModel.textHandler.readNext()){ - + this.lock =true; GameModel.gameUI.cursor.hide() GameModel.characterHandler.setMixAnimation("lookdown",0,0.5) GameModel.characterHandler.setAnimationOnce("crunchDown",0.2,this.onCrunchDown.bind(this))