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Build for Apple Silicon (M1) -> sqlcipher.dll not found #39
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Thank you about your feedback. |
@DanielTizon Hi I built library for apple silicon(arm) using github action. But as I mensioned, I don't have that machine. so Could you test that bundle using this? |
Yes, I will test it and tell you if it is working now, Thanks! |
@netpyoung I'm trying test it, I just replaced macOS folder of plugins folder, but I am getting this error message when building:
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Well it seems problem to place duplicate bundle. So Would you replace put lipo/sqlcipher.bulde to macOS/sqlcipher.bundle then remove other bundles? |
Hey netpyyoung, I already tried it, and I am getting now this error:
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well. It seems like Unity Editor on Silicon does not stable. So In my opinion, It should be tested after they release suitable for handling this dylib. |
Hello @netpyoung , just to let you know that I tested your
Would it be possible to bring this lib for Apple Silicon to the new release of SqlCipher4Unity3D so I can go back to UPM version? Thank you very much! |
@nevadzask thank you for reporting that. I'm not sure libsqlcipher's version problem or caused by netpyoung/prebuilt-libsqlcipher#1 .
well.... i used lipo command to compress all libs into one bundles. as I mentioned v0.0.1 used VERSION=v4.4.3 so It may cause some other issues. |
@netpyoung just following up on this one, it seems like 1.3.1 is now using the sqlcipher.bundle from prebuilt-libsqlcipher v0.0.6 which bundles in the lipo version of sqlcipher v4.5.5 - is this now resolved? |
Hi,
I'm getting sqlcipher.dll not found error when I build my app in Unity Editor (2021.1.23f1), using scripting backend "Mono", and selecting Architecture "Intel 64-Bit + Apple Silicon".
If you select Architecture "Intel 64-Bit", it works. But new Apple Macs are going to use M1 chipsets, so it would be nice to be able to build for this architecture,
Thanks!
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