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There is an issue with modifying texture2d data in the bundle file using at2/at3 #118
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I will upload the relevant ab to GitHub, |
Your texture data is only 85 bytes: |
This is a piece of text that I randomly wrote down, which also meets the expected content. It means that this can be any byte I want. |
To be precise, Unity encountered an error reading the byte data of the AB without parsing the texture data content. |
According to the metadata, the engine is |
After modifying the texture2d data in the bundle file using at2/at3, there is a probability that this error will occur:
I will experience stable issues when using AT2 and AT3 separately.
When I Console.WriteLine SetNewData method
baseField.WriteToByteArray().Length
is 240 (Unity Expected).This problem does not necessarily occur, I have a recurring AB here.
My production environment:
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