You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
classMyTestWidgetextendsWidgetBlueprint.Load('/Game/Test/MyWidget').GeneratedClass{// Override an event which was declared in BlueprintTest(){console.log("Press Button From Javascript")}}
Like this https://github.com/ncsoft/Unreal.js/wiki/Override-Blueprint-Function, I want js inherits the widgets created in the blueprint and can then rewrite the methods inside, but I am unable to establish a connection between the two. The above method seems to be incorrect
The text was updated successfully, but these errors were encountered:
Like this https://github.com/ncsoft/Unreal.js/wiki/Override-Blueprint-Function, I want js inherits the widgets created in the blueprint and can then rewrite the methods inside, but I am unable to establish a connection between the two. The above method seems to be incorrect
The text was updated successfully, but these errors were encountered: