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Not working in UE 5.1 #329
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I managed to solve half of them by just adding
at the top of SJavascriptGraphEdNode.cpp |
I ran into the same issue and ended up rolling back to UE5, am happy to know I am not the only one having this problem |
Yeah, same here, good to know! I also rolled back, but I do want to start switching to UE5.1 soon thanks to the much improved foliage rendering. I also added: and I'm now down to 17 errors. So that gives me some hope that it might mostly be easy fixes. Not quite sure why this didn't generate errors before, and I can't find any info about this EditorStyleSet.h in the UE 5.1 release notes. But maybe it's just a newer compiler or something that is less forgiving. |
I'm cheering for you! I'll take a deeper look in the evening and see if I can figure it out as well, fingers crossed that one of us can solve this problem. |
This changelist may be helpful for updating Unreal.js to 5.1: getnamo/UnrealJs@3836ff2. Largely changed and getnamo/UnrealJs@733c763 for re-enabling logging. There are still some deprecation warnings on compile, but it does run. |
Made minor fixes and made a fork release (win64) for 5.1: https://github.com/getnamo/UnrealJs/releases/tag/v0.7.0 |
That's amazing. I just tested it, and it runs out of the box. Thanks so much for fixing this! This should really be merged into the original repo. Great job! |
UE 5.1 supported version has been pushed. |
@dochigun-nc The new version can't run the example normally, and input "GWorld" in the JavaScript console prompts an undefined error. |
Hi,
I tried to install Unreal.js in a brand new UE 5.1 project, following the instructions in the readme. However, I just get the following error message when I try to rebuild it:
The text was updated successfully, but these errors were encountered: