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tagmixing-modules.txt
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tagmixing-modules.txt
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Tag Mixing Kit: Modules
# revision 2.1
# UPDATED VERSION COMING SOON!
This basic subset does not include balls, hoops or any other material.
Legend
------
# Branches
? Question (needs an answer)
X Option (can answer a question or be independent)
() Tip
> Custom modules:
TEXT, QUOTE, PLACE, TIME, NUMBER, PLAYERS, MAP
Indentation hierarchizes the modules and their dependencies.
Modules
-------
# GENERAL
? What is the name of the game?
> TEXT
? How is the playground?
> MAP
? What happens if a player goes outside?
X It’s no allowed or impossible.
X The player is safe.
X The player is eliminated.
X The player is frozen at the edge.
X The player goes to jail.
# PLAYERS
? How do players team up?
X Two teams with two roles: it and not-it.
? How many it are there at the beginning?
> NUMBER
X Several teams tagging each other.
? How many teams are there in this game?
> NUMBER
? How are it and not-it chosen among players?
X With everyone agreeing.
X With this counting-out song:
> QUOTE
X With this counting-out game:
> TEXT
X These players from last game are it in this one:
> PLAYERS
? How do you call the teams or the roles?
(Combine PLAYERS and TEXT modules to answer.)
> PLAYERS
> TEXT
# BEGINNING
? Is there anything to do before the game actually starts?
(Add a PLAYERS module at your answer if only some of the players have to do it.)
> PLAYERS
X Wait for:
> TIME
X Count to:
> NUMBER
X Say:
> QUOTE
X Sing:
> QUOTE
(For both:)
X Until this special word starts the game.
> QUOTE
X Close or cover one’s eyes.
X Opened as soon as the game starts.
X Do something else:
> TEXT
? Do players have a special state when starting?
(Add a PLAYERS module at your answer to tell which players are doing it.)
> PLAYERS
X Holding hands.
X Hiding.
X Frozen.
X Jailed.
X Eyes closed or covered.
X Another state:
> TEXT
? How are players placed when the game starts?
(Describe it with a TEXT module, draw it on the MAP or combine PLAYERS and PLACE modules.)
> TEXT
> MAP
> PLAYERS
> PLACE
# ENDING
? When does the game end?
X When time is out.
> TIME
X When everyone is it.
X When everyone is in jail.
X When everyone is frozen.
(for the three)
X Everyone except:
> NUMBER
> PLAYERS
X When players are bored.
X When a team access a special place.
(Combine PLAYERS and PLACE modules to tell who and where.)
> PLAYERS
> PLACE
X All of them.
X One of them.
X All the free ones among them.
X As many of them:
> NUMBER
X When:
> TEXT
# BASES
? How are the bases called?
> TEXT
? What or where are the bases in this game?
X Special areas drawn on the map.
> MAP
X Off the ground.
X With some exceptions?
> TEXT
> PLACE
X Touching:
> TEXT
X In the shadows.
(or out, if you prefer.)
X Only as many players can be in the same base:
> NUMBER
X Safeness only lasts for this time:
> TIME
X Safeness is extended when holding hands or touching.
X Instant safeness can also be invoked.
X By doing this:
> TEXT
X By saying this:
> QUOTE
X This is only for this limited number of times:
> NUMBER
X Wait some time before doing it again:
> TIME
X (special option) Different players have different bases.
(Use PLAYERS modules to answer the questions in different ways.)
# TAG
? How is a player tagged?
X Touching.
X Catching or grabbing.
X Seeing.
X Stepping on their shadow.
X Seeing them moving.
X Saying:
(For instance their name or their hideout.)
> QUOTE
X Breaking a chain of players holding hands.
X One player is then tagged.
X Both players are then tagged.
X Doing something else:
> TEXT
? What happens when a player is tagged?
X The player goes back to a place:
> PLACE
X The player goes to jail.
X The player is frozen.
X The player is eliminated.
X The player becomes it!
X No tag back.
X The players says:
> QUOTE
X It says:
> QUOTE
X It is no more it.
X And they go to:
> PLACE
X The player and it hold hands.
X The player get a playing ‘handicap’.
(For instance, “moving on one leg only” or “closing eyes”.)
> TEXT
X Something else happens:
> TEXT
X And all not-it players have to do it.
X It’s duel time!
(A second chance for the tagged player! Choose a kind of duel.)
X They race to this place:
> PLACE
X It has to re-tag them on the way.
X It has to win the race.
X The player tries to escape while it holds them and says, sings or counts.
> QUOTE
> NUMBER
X Another kind of duel:
> TEXT
X (special option) Multitag!
(Use NUMBER modules to answer the questions in different ways.)
X (special option) Each team has its tag.
(Use PLAYERS modules to answer the questions in different ways.)
# JAIL / FREEZING
? How can players be set free?
X By players of the same team accessing this place:
> PLACE
? How many of them?
> NUMBER
X By being touched.
(By:)
> PLAYERS
X After a time.
> TIME
X In another way:
(Ideas in “How is a player tagged?”.)
> TEXT
X Players can’t be set free after a time:
> TIME
X Then they become it.
X Then they go to this place:
> PLACE
X Then they do something else.
(Ideas in “What happens when a player is tagged?”.)
> TEXT
X All players are set free together.
X All players holding hands are set free together.
X Players are set free in order of jailing/freezing.
? What happens when a player is set free?
X The player says:
> QUOTE
X The player goes back to this place:
> PLACE
X And is safe on the way.
X The player is back in game!
? What do jailed or frozen players do?
X They mime melting.
X They hold hands together.
X They do something else:
> TEXT