-
Notifications
You must be signed in to change notification settings - Fork 21
/
qlc.cu
107 lines (97 loc) · 3.37 KB
/
qlc.cu
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/**
* @brief JUDAH - Jacob is equipped with a text-based user interface
*
* @file qlc.cu
* @author Norbert Bátfai <[email protected]>
* @version 0.0.1
*
* @section LICENSE
*
* Copyright (C) 2015 Norbert Bátfai, [email protected]
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @section DESCRIPTION
*
* JACOB, https://github.com/nbatfai/jacob
*
* "The son of Isaac is Jacob." The project called Jacob is an experiment
* to replace Isaac's (GUI based) visual imagination with a character console.
*
* ISAAC, https://github.com/nbatfai/isaac
*
* "The son of Samu is Isaac." The project called Isaac is a case study
* of using deep Q learning with neural networks for predicting the next
* sentence of a conversation.
*
* SAMU, https://github.com/nbatfai/samu
*
* The main purpose of this project is to allow the evaluation and
* verification of the results of the paper entitled "A disembodied
* developmental robotic agent called Samu Bátfai". It is our hope
* that Samu will be the ancestor of developmental robotics chatter
* bots that will be able to chat in natural language like humans do.
*
*/
#include "qlc.h"
__device__ double
sigmoid ( double x )
{
return 1.0/ ( 1.0 + exp ( -x ) );
}
__device__ double
prcp ( int j, int nu, double *newu, double *u, double *w )
{
newu[j] = 0.0;
for ( int k = 0; k < nu; ++k ) {
newu[j] += w[j*nu+k] * u[k];
}
return sigmoid ( newu[j] );
}
__global__ void
layer_kernel ( int nu, double *newu, double *u, double *w )
{
//int j = blockIdx.x;
int j = threadIdx.x;
newu[j] = prcp ( j, nu, newu, u, w );
}
void cuda_layer ( int i, int* n_units, double **units, double ***weights )
{
double *device_newu;
cudaMalloc ( ( void ** ) &device_newu, n_units[i] * sizeof ( double ) );
double *device_u;
cudaMalloc ( ( void ** ) &device_u, n_units[i-1] * sizeof ( double ) );
cudaMemcpy ( device_u, units[i-1],
n_units[i-1]*sizeof ( double ), cudaMemcpyHostToDevice );
double *device_w;
cudaMalloc ( ( void ** ) &device_w, n_units[i] * n_units[i-1] * sizeof ( double ) );
for ( int wi = 0; wi<n_units[i]; ++wi ) {
cudaMemcpy ( device_w+wi*n_units[i-1], weights[i-1][wi],
n_units[i-1]*sizeof ( double ), cudaMemcpyHostToDevice );
}
///*
dim3 grid ( 1, 1 );
dim3 tgrid ( n_units[i] , 1 );
layer_kernel <<< grid, tgrid >>> ( n_units[i-1], device_newu, device_u, device_w );
//*/
/*
dim3 grid ( n_units[i] , 1 );
layer_kernel <<< grid, 1 >>> ( n_units[i-1], device_newu, device_u, device_w );
*/
cudaMemcpy ( units[i], device_newu,
n_units[i]*sizeof ( double ), cudaMemcpyDeviceToHost );
cudaFree ( device_newu );
cudaFree ( device_u );
cudaFree ( device_w );
}