Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Occasional segfault when starting a game #5

Open
bluebear94 opened this issue Sep 17, 2015 · 3 comments
Open

Occasional segfault when starting a game #5

bluebear94 opened this issue Sep 17, 2015 · 3 comments
Labels

Comments

@bluebear94
Copy link
Member

Occasionally when starting a game, Danmakufu segfaults.

The exact cause is unknown.

@bluebear94
Copy link
Member Author

From using WriteLog and inspecting the log file, the segfault seems to occur at the call to StartStageScene. For reference, here is the end of the log file:

2015/09/20 20:55:31.879 main set
2015/09/20 20:55:31.901 DCM set
2015/09/20 20:55:31.926 replay set
2015/09/20 20:55:31.950 cannot file open path[C:\cygwin64\home\tkook\cy06\script/cy06/package/../player/player4.dnh]
2015/09/20 20:55:31.966 cannot file open path[C:\cygwin64\home\tkook\cy06\script/cy06/package/../player/player5.dnh]
2015/09/20 20:55:32.067 TextureManager:テクスチャを読み込みました(LT)[C:/cygwin64/home/tkook/cy06/script/cy06/resource/rentex/09_DIFFUSE.jpg]
2015/09/20 20:55:32.091 TextureManager:テクスチャを読み込みました[C:/cygwin64/home/tkook/cy06/resource/img/System_Stg_Item.png]
2015/09/20 20:55:32.116 TextureManager:テクスチャを読み込みました[C:/cygwin64/home/tkook/cy06/resource/img/System_Stg_Digit.png]
2015/09/20 20:55:32.141 メインスクリプト[C:/cygwin64/home/tkook/cy06/script/cy06/package/../stage/01.dnh]
2015/09/20 20:55:32.163 システムスクリプト[C:/cygwin64/home/tkook/cy06/script/cy06/package/../stage/../system/system.dnh]
2015/09/20 20:55:32.282 弾データを読み込みました:C:/cygwin64/home/tkook/cy06/script/cy06/player/playersd.dnh
2015/09/20 20:55:32.338 TextureManager:テクスチャを読み込みました[C:/cygwin64/home/tkook/cy06/script/cy06/resource/stgframe.png]
2015/09/20 20:55:32.359 自機スクリプト[C:\cygwin64\home\tkook\cy06\script/cy06/package/../player/player0.dnh]

@bluebear94
Copy link
Member Author

7ee6533 probably makes the issue less common. Not closing until the lack of segfaults is confirmed.

@bluebear94
Copy link
Member Author

Confirmed that segfaults happen even after 7ee6533.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant