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This repository has been archived by the owner on Apr 13, 2019. It is now read-only.
Activity Name: Hack-me-if-you-can by: Ryan Ermita, Marion Frigillana and Charlisse Limbitco.
Overview:
Participants will learn how the communication works on the internet by playing a traditional Filipino game called Patintero.
Duration:
45 minutes
Leaning Objectives:
Awareness on how the secured communication on the internet works.
Audience:
10 y/o and above
Materials:
Paper
Scissors
Tape
Chalk
Markers
Pen
Preparations
Get 5 participants to act as hackers and another 5 to act as the communication team
using the chalk, draw the game area, sample photo:
Ask the communication team to prepare a simple message and write each part of the message in 3 papers.
Ask the communication team to have 3 members to work as data packets to deliver the message.
Prepare power-ups and let the communication team to randomly pick 3 power-ups.
Activity Flow
Explain that the game is just like the (Patintero game), Here's the simple video tutorial on how to play Patintero
Give each team 5 minutes to strategize.
The goal of the game is to deliver the message from sender to the recipient by crossing the lines.
The 3 members of the communication team will be the data packets who will deliver the message.
The goal of the hacker team is to prevent the data packets to deliver the whole message to the recipient by catching the data packets during the game.
The data packets have 3 power-ups which they can use during the game. This power-ups are randomly picked by the communication team. Sample power-ups (you can create your own)
Antivirus (respawn)
Firewall (untoucheable wall corner)
VPN (move to other box through an outside way)
Private Browsing (hacker wont be able to use 1 of his arm)
Additional Time (60 seconds)
The communication team have only 5 minutes to deliver the message to the recipient or else the hacker team wins.
Reflection:
How the secured messages works on the internet.
Ways to secure communication over the internet
How data transfer from the sender and recipient (v/v) in secure way
How hackers can intercept data over the internet.
The text was updated successfully, but these errors were encountered:
Activity Name: Hack-me-if-you-can
by: Ryan Ermita, Marion Frigillana and Charlisse Limbitco.
Overview:
Participants will learn how the communication works on the internet by playing a traditional Filipino game called Patintero.
Duration:
45 minutes
Leaning Objectives:
Awareness on how the secured communication on the internet works.
Audience:
10 y/o and above
Materials:
Preparations
Activity Flow
Reflection:
The text was updated successfully, but these errors were encountered: