Skip to content
This repository has been archived by the owner on Apr 13, 2019. It is now read-only.

Hack-me-if-you-can #4

Open
ryanermita opened this issue Mar 19, 2017 · 7 comments
Open

Hack-me-if-you-can #4

ryanermita opened this issue Mar 19, 2017 · 7 comments

Comments

@ryanermita
Copy link

ryanermita commented Mar 19, 2017

Activity Name: Hack-me-if-you-can
by: Ryan Ermita, Marion Frigillana and Charlisse Limbitco.

Overview:
Participants will learn how the communication works on the internet by playing a traditional Filipino game called Patintero.

Duration:
45 minutes

Leaning Objectives:
Awareness on how the secured communication on the internet works.

Audience:
10 y/o and above

Materials:

  • Paper
  • Scissors
  • Tape
  • Chalk
  • Markers
  • Pen

Preparations

  • Get 5 participants to act as hackers and another 5 to act as the communication team
  • using the chalk, draw the game area, sample photo:
    alt text
  • Ask the communication team to prepare a simple message and write each part of the message in 3 papers.
  • Ask the communication team to have 3 members to work as data packets to deliver the message.
  • Prepare power-ups and let the communication team to randomly pick 3 power-ups.

Activity Flow

  • Explain that the game is just like the (Patintero game), Here's the simple video tutorial on how to play Patintero
  • Give each team 5 minutes to strategize.
  • The goal of the game is to deliver the message from sender to the recipient by crossing the lines.
  • The 3 members of the communication team will be the data packets who will deliver the message.
  • The goal of the hacker team is to prevent the data packets to deliver the whole message to the recipient by catching the data packets during the game.
  • The data packets have 3 power-ups which they can use during the game. This power-ups are randomly picked by the communication team. Sample power-ups (you can create your own)
    • Antivirus (respawn)
    • Firewall (untoucheable wall corner)
    • VPN (move to other box through an outside way)
    • Private Browsing (hacker wont be able to use 1 of his arm)
    • Additional Time (60 seconds)
    • The communication team have only 5 minutes to deliver the message to the recipient or else the hacker team wins.

Reflection:

  • How the secured messages works on the internet.
  • Ways to secure communication over the internet
  • How data transfer from the sender and recipient (v/v) in secure way
  • How hackers can intercept data over the internet.
@tinaverbo
Copy link
Contributor

For participants who are not familiar with the game Patintero, how about a video instruction?

@ntayungao
Copy link

Create an animation video where instructions and roles are explained and real life video of a brief overall game.

@tinaverbo
Copy link
Contributor

@marquezjohnchristian can we contact the creative peeps who'll be willing to do the animated video for this one?

@ryanermita
Copy link
Author

while waiting for the creative peeps. I'll add a simple vid tutorial from youtube on how to play Patintero.

@ryanermita
Copy link
Author

added a link in activity flow on how to play patintero
https://www.youtube.com/watch?v=YEJAdf5g0U4

@dzeysimarkez
Copy link

@tinaverbo Yup, we can. I already asked for their schedule and availability.

@ryanermita
Copy link
Author

Thanks @tinaverbo @marquezjohnchristian ! 👍

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

9 participants