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🗒️ Make service from scratch

First of all, you need to create a directory and file structure for your new service. It might look something like this:

.
└── new-project/
    ├── src/
    │   ├── commands/
    │   │   ├── command.ts
    │   │   └── ...
    │   ├── app.ts
    │   ├── MyValidator.ts
    │   ├── MySerializer.ts
    │   └── MyService.ts
    ├── .env
    ├── .gitignore
    ├── .tsconfig
    └── package.json

Don't forget to install Shardy for your new service:

npm install shardy
  1. Edit .env file, you have to set required variables for Shardy to work.
  2. After that, implement validator and serializer, see below how to do it.
  3. Create app starter and load commands.
  4. Run the app.
import path from 'path';
import fs from 'fs';
import dotenv from 'dotenv';
import { Server, ServiceOptions, Task, Tools, TransportType } from 'shardy';
import { MySerializer } from './MySerializer';
import { MyHandshake } from './MyHandshake';
import { MyService } from './MyService';

/**
 * Get config and apply
 */
const config = fs.existsSync('.env') ? '.env' : '.env.dev';
dotenv.config({ path: config });

/**
 * Init service and run
 */
const init = async (): Promise<void> => {
  let commands = await loadCommands();
  const validator = new MyHandshake();
  const serializer = new MySerializer();
  const service = new MyService();
  const server = new Server(process.env.SERVICE_HOST, process.env.SERVICE_PORT, service, { validator, serializer, commands });
  server.start();
};

init();

Get the Shardy template to explore all the details to run app and package.json scripts.

🪪 Validator

When a client connects to the server, it must successfully complete the handshake before it can begin. Shardy uses a two-step handshake for connections.

Why are we doing this? There are different ways to identify the client, you need to be sure that the connected client is not a bot, or a hacker, or the version of the app is correct, or something else. Shardy provides a flexible handshake procedure for this purpose.

  1. The client sends a handshake to the server
  2. Server receives and verifies it:
    • Sends an acknowledgement to the client
    • Disconnects the client, if the verification fails
  3. The client receives the acknowledgement and verifies it:
    • Sends a reply acknowledgement to the server
    • Disconnects, if the verification fails
  4. After verifying the handshake and acknowledgement, the client and server can communicate with each other
export class MyValidator implements Validator {

  verifyHandshake(body: Buffer): ValidatorState {
  // vefify initial handshake
  }
  
  verifyAcknowledgement(body: Buffer): ValidatorState {
  // vefify acknowledgement data
  }
  
  acknowledgement(body: Buffer): Buffer {
  // data for acknowledgement after handshake validation passed
  }
  
  handshake(body?: Buffer): Buffer {
  // data for initial handshake
  }

}

Important

If your implementation does not need to do a two-step handshake, you can set "stubs" on these methods.

🧱 Serializer

Shardy uses a custom serializer for all transmitted data. You have to create your own serializer class by inheriting the Serializer class, implement encode/decode methods and pass it to your service and client. The main goal – encode PayloadData to Buffer before sending and back after receiving. See API for details.

export class MySerializer implements Serializer {

  encode(body: PayloadData): Buffer {
  // encode PayloadData to Buffer for sending
  }
  
  decode(body: Buffer): PayloadData {
  // decode recevied data and serialize it to PayloadData
  }

}

Here you can use any type of serialization you like: MessagePack, Protobuf, FlatBuffers, your own. If you are using Shardy with a Unity client, make sure your C# serializer packs data the same way it does on your backend.

Important

Make sure your serialization is the same on the server and client

🛠️ Load commands

Shardy load commands on startup. Now you can do this in a few ways:

  • autoload from directory
  • import manually
  • your solution

I prefer to separate each command by file, I think it's a good practice, and that way you can make a command loader, something like this:

const root = `./src/commands`;
Tools.walk(root).forEach(async (file) => {
  const name = path.basename(file, '.ts');
  const dir = path.parse(file).dir.split(path.sep).slice(1).join(path.sep);
  const task = await import(`./${path.join(dir, name)}`);
  commands.set(name, task[name]);
});

Tools.walk is a built-in function to find all files in directory (recursive). In the above example, the script finds all the commands in the directory and imports them into the commands map. After that, you have to pass commands to service on initialization state.

Another way is to import the commands, fill the map manually and pass to the service:

import { echo } from './commands/echo';
import { fail } from './commands/fail';
import { notify } from './commands/notify';

const commands = new Map<string, Task>();
commands.set('echo', echo);
commands.set('fail', fail);
commands.set('notify', notify);

const server = new Server(process.env.SERVICE_HOST, process.env.SERVICE_PORT, service, { validator, serializer, commands });

Or you can make your own solution to load commands 😄

📘 Using template

You can use the template for your new service and not have to create it manually. Download it and explore.

Template content:

  1. App started
  2. Validator stub
  3. Simple serializer
  4. Service example
  5. Requests/commands examples
  6. Commands loader

This service template is also used for the Shardy Unity demo, so you can run it on your local and try the Unity demo.

📝 Debug and logging

Shardy provides advanced logger with tags, filters and scopes based on Winston. You can set path to your log files in the .env config. If ENV param is set to development, all logs will be saved to the all.log file.

By default, the logger writes all logs for development mode. You can enable/disable filters and scopes at any time during runtime via setFilter method. This method receives LoggerFilter object. See logger docs for more details.

/**
 * Logger filter
 * Pass params in [] to enable filtering
 *
 * @export
 * @interface LoggerFilter
 */
export interface LoggerFilter {
  type?: LoggerType[];
  scope?: LoggerScope[];
  mode?: LoggerFilterMode;
  tags?: string[];
  contains?: string;
}

Each log string contains date, time, tags, log level and message:

[Node] 2024-07-02T11:30:57.841Z [1Tw9n00yk2|192.168.0.134] info -> heartbeat

You can set tags as you wish, or you can specify a short module name using the built-in Tools.getTag(module) method.

If you are using the Shardy template, you can try the scripts for debugging:

"scripts": {
  "build-ts": "tsc",
  "format": "prettier --config .prettierrc 'src/**/*.ts' --write",
  "build": "npm run build-ts && npm run lint",
  "debug": "npm run build && npm run watch-debug",
  "lint": "tsc --noEmit && eslint \"**/*.{js,ts}\" --quiet --fix && npm run format",
  "serve-debug": "nodemon --inspect dist/app.js",
  "serve": "node dist/app.js",
  "start": "npm run serve",
  "watch-debug": "concurrently -k -p \"[{name}]\" -n \"TypeScript,Node\" -c \"yellow.bold,cyan.bold,green.bold\" \"npm run watch-ts\" \"npm run serve-debug\"",
  "watch-node": "nodemon dist/app.js",
  "watch-ts": "tsc -w",
  "watch": "concurrently -k -p \"[{name}]\" -n \"TypeScript,Node\" -c \"yellow.bold,cyan.bold,green.bold\" \"npm run watch-ts\" \"npm run watch-node\""
}

This uses concurrently and nodemon to run scripts and detect file changes to restart the app. You can add these packages to your project and use them too.