How do I build libSkiaSharp and libHarfBuzzSharp into static libraries? ( *.a for Linux/macOS and *.lib for Windows because Net 7.0 and 8.0 has NativeAot support with DirectInvoke? #2475
Replies: 5 comments
-
@DeafMan1983 did you find how to fix this issue? |
Beta Was this translation helpful? Give feedback.
-
No fixes yet! I think I will find other way replace with Skia |
Beta Was this translation helpful? Give feedback.
-
But if we build using skia, then we wont be able to use skiasharp APIs right? |
Beta Was this translation helpful? Give feedback.
-
Because compilation got errors and incompatible that's why we need change to blend2d Because blend2d works as well for latest build-essential. |
Beta Was this translation helpful? Give feedback.
-
I don't know if this helps, but if you are natively developing your application for macOS using Swift you can use this It is still under development, but with help i guess we can get it on par with the SkiaSharp implementation. |
Beta Was this translation helpful? Give feedback.
-
Hello everyone, how do I build libraries into static if I use AvaloniaAOT with both native libraries *.a via clang after
Generating native code
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions