All notable changes to this project will be documented in this file.
- Finally fixed PS2 "stich" mesh joint index compression parsing. Took a while to figure this out
- Improved sound parsing of sound banks. Now you can download wavs of parts of complex samples
- Added animation system pause checkbox
- Added Shift+LMB for camera movement as alias for MMB
- Enabled anisotropic texture filtering for all textures
- Improved parsing of PS3 textures. But still broken parsing of DXT1 compressed textures
- Removed obj exporter in favor of fbx and gltf