diff --git a/kiosk/README.md b/kiosk/README.md index 84cee7c14a99..de64d8461944 100644 --- a/kiosk/README.md +++ b/kiosk/README.md @@ -70,6 +70,7 @@ Follow the "Test in staging environment" instructions, but get your auth token f - Open a sound file editor (such as Audacity or Adobe Audition). - Import the downloaded audio file. - Edit and clip out the specific sound effect you want. + - Run a high-pass filter to reduce volume of low-end frequencies. - Export the edited audio as an .ogg file. 5. Save the .ogg file to /pxt/docs/kiosk-data/sfx: diff --git a/kiosk/public/index.html b/kiosk/public/index.html index 0db686bc39b2..3b573c1228ce 100644 --- a/kiosk/public/index.html +++ b/kiosk/public/index.html @@ -31,12 +31,8 @@ - -
-
-
- +
diff --git a/kiosk/src/App.tsx b/kiosk/src/App.tsx index 4b47ecc445fa..32afb433fd7c 100644 --- a/kiosk/src/App.tsx +++ b/kiosk/src/App.tsx @@ -8,6 +8,8 @@ import AddingGame from "./Components/AddingGame"; import ScanQR from "./Components/ScanQR"; import QrSuccess from "./Components/QrSuccess"; import GameOver from "./Components/GameOver"; +import PlayingGame from "./Components/PlayingGame"; +import Footer from "./Components/Footer"; import Notifications from "./Components/Notifications"; import { useLocationHash, usePromise } from "./Hooks"; import { launchGame } from "./Transforms/launchGame"; @@ -76,11 +78,13 @@ function App() { {kioskState === KioskState.ScanQR && } {kioskState === KioskState.QrSuccess && } {kioskState === KioskState.GameOver && } + {kioskState === KioskState.PlayingGame && } ) : ( <> )} + {kioskState !== KioskState.PlayingGame &&