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Releases: microsoft/pxt-minecraft-HOC2019

Release 0.0.33

31 Oct 17:00
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Extra layer of defense against infinite loops caused by interrupting code in the middle of execution

Release 0.0.32

28 Oct 22:41
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"Field Mission" and "Save the Village" lessons now define valid targets as hazards within the boundaries of their respective lessons.

Release 0.0.31

23 Oct 19:05
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Implemented iteration limits for hazardsRemain() functions to prevent users from encountering infinite loops.
Also, immediately return false for hazardsRemain() when user breaks a non-hazard block.

Added counter to hazardsRemainL4

22 Oct 21:51
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Infinite loops are now avoided in hazardsRemainL4() since there is now a cap on how many times the function can be called in the while loop

Release 0.0.29

21 Oct 19:22
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This version works with the world that has scoreboards implemented.

Release 0.0.28

18 Oct 22:11
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Release 0.0.28 Pre-release
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Bumped version to 0.0.28

Release 0.0.27

18 Oct 22:08
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Release 0.0.27 Pre-release
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New functions for new exercises in the world.
Level completion is based on scoreboard increments, not block placement.
Updated target values for lessons based on new world design.

Release 0.0.26

14 Oct 21:52
359a436
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Lesson completion depends on breaking all the hazards and not breaking any non-hazards

Release 0.0.25

11 Oct 16:22
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Customized goal blocks and locations to HoC world and replaced the fire hazard DeadBush with DryFern

Release 0.0.24

10 Oct 18:46
8625322
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Release 0.0.24 Pre-release
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The code places a specific block at a specific location in the world to indicate that a lesson was completed.