Releases: microsoft/pxt-minecraft-HOC2019
Release 0.0.33
Extra layer of defense against infinite loops caused by interrupting code in the middle of execution
Release 0.0.32
"Field Mission" and "Save the Village" lessons now define valid targets as hazards within the boundaries of their respective lessons.
Release 0.0.31
Implemented iteration limits for hazardsRemain() functions to prevent users from encountering infinite loops.
Also, immediately return false for hazardsRemain() when user breaks a non-hazard block.
Added counter to hazardsRemainL4
Infinite loops are now avoided in hazardsRemainL4() since there is now a cap on how many times the function can be called in the while loop
Release 0.0.29
This version works with the world that has scoreboards implemented.
Release 0.0.28
Bumped version to 0.0.28
Release 0.0.27
New functions for new exercises in the world.
Level completion is based on scoreboard increments, not block placement.
Updated target values for lessons based on new world design.
Release 0.0.26
Lesson completion depends on breaking all the hazards and not breaking any non-hazards
Release 0.0.25
Customized goal blocks and locations to HoC world and replaced the fire hazard DeadBush with DryFern
Release 0.0.24
The code places a specific block at a specific location in the world to indicate that a lesson was completed.