diff --git a/docs/tutorials/galga.md b/docs/tutorials/galga.md index bee42c5c4e..a20c99fee7 100644 --- a/docs/tutorials/galga.md +++ b/docs/tutorials/galga.md @@ -365,7 +365,7 @@ game.onUpdateInterval(1000, function () { --- -► Grab a ``||sprites:set [mySprite] position to vx [0] vy [0]||`` block +► Grab a ``||sprites:set [mySprite] position to x [0] y [0]||`` block and snap it into the end of your **on game update** block. Change **mySprite** to **bogey**. diff --git a/docs/tutorials/simple-extensions.md b/docs/tutorials/simple-extensions.md index 895cb34415..1876bf637a 100644 --- a/docs/tutorials/simple-extensions.md +++ b/docs/tutorials/simple-extensions.md @@ -61,7 +61,7 @@ let myCorg = corgio.create(SpriteKind.Player) myCorg.horizontalMovement() myCorg.verticalMovement() myCorg.updateSprite() -myCorg.follow() +myCorg.cameraFollow() tiles.setTilemap(tilemap`level_0`) ``` @@ -75,7 +75,7 @@ let myCorg = corgio.create(SpriteKind.Player) myCorg.horizontalMovement() myCorg.verticalMovement() myCorg.updateSprite() -myCorg.follow() +myCorg.cameraFollow() tiles.setTilemap(tilemap`level_1`) ``` @@ -94,7 +94,7 @@ let myCorg = corgio.create(SpriteKind.Player) myCorg.horizontalMovement() myCorg.verticalMovement() myCorg.updateSprite() -myCorg.follow() +myCorg.cameraFollow() tiles.setTilemap(tilemap`level_1`) ```