You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi there! It seems like pinch-to-zoom crashes this example app.
Steps to reproduce:
Build the app from master
Start the app on a touch-enabled device
Open an image from the library
Zoom in using fingers
Zooming in far enough crashes the app (you don't have to zoom very far — one un-pinch seems to be enough most times).
The exception's error message is "Cannot create CanvasImageSource sized [X BY Y]; MaximumBitmapSizeInPixels for this device is [X - 1]," where X and Y are, I assume, device-specific.
A maximum zoom makes sense, but the app should probably disallow zooming past that point, rather than crashing irrecoverably.
Even not having zoom at all might be better than a sample app that crashes...
The text was updated successfully, but these errors were encountered:
Hi there! It seems like pinch-to-zoom crashes this example app.
Steps to reproduce:
master
Zooming in far enough crashes the app (you don't have to zoom very far — one un-pinch seems to be enough most times).
The exception's error message is "Cannot create CanvasImageSource sized [X BY Y]; MaximumBitmapSizeInPixels for this device is [X - 1]," where X and Y are, I assume, device-specific.
A maximum zoom makes sense, but the app should probably disallow zooming past that point, rather than crashing irrecoverably.
Even not having zoom at all might be better than a sample app that crashes...
The text was updated successfully, but these errors were encountered: