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Features
Shawn Hargreaves edited this page Nov 9, 2015
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The main things we have implemented in Win2D so far are:
- Available from .NET and C++
- Supports Windows 10, Windows 8.1, and Windows Phone 8.1
- Implemented as a layer on top of Direct2D, DirectImage, and DirectWrite
- Interop to and from underlying types, so you can mix & match Win2D with native D2D
- Load, save, and draw bitmap images
- Render to texture
- Use bitmaps as opacity masks
- Draw primitive shapes (lines, rectangles, circles, etc.) or arbitrarily complex geometry
- Fill shapes using solid colors, image brushes, or linear and radial gradients
- Draw lines of any width with flexible stroke styles (dotted, dashed, etc.)
- High quality antialiasing
- Rich geometry manipulation (union, intersect, compute point on path, tessellate, etc.)
- Clip drawing to arbitrary geometric regions
- Capture drawing operations in command lists for later replay
- Rasterize ink strokes (from a stylus)
- Blurs
- Blends
- Color adjustments (brightness, contrast, exposure, highlights & shadows, etc.)
- Filters (convolve, edge detection, emboss, sharpen)
- Lighting
- Custom pixel shaders
- And many more...
- Fully internationalized Unicode text rendering
- Text layouts can be drawn, measured, or hit-tested against
- Convert text outlines to geometry
- Enumerate fonts and query their metrics
- Draw or manipulate individual glyph runs
- XAML CanvasControl make it easy to get up and running
- Can also create advanced things like owner-draw XAML controls
- XAML CanvasAnimatedControl provides Update/Draw game loop programming model
- XAML CanvasVirtualControl for drawing to very large virtualized surfaces
- For those who prefer to bypass XAML, can also draw directly to a CoreWindow
- Printing
Check out the product backlog to see what we plan to work on next.