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Backlog
Shawn Hargreaves edited this page Jan 4, 2016
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If you have feedback on the contents or ordering of this backlog, please create an issue using the "backlog suggestion" label.
- Animated control glitches on phone
- Support saving CanvasBitmap with pixel formats other than 32bppPBGRA to disk
- Need way to load CanvasBitmap and preserve source format (eg float images should be loaded as float rather than converted to unorm int)
- Add a way to retrieve text analysis results
- Add Arabic text to custom text layout sample
- Create a CanvasFontSet from a URI (github #211)
- TryFindFontFace only works with fonts created from the same collection on Win8.1
- exportsample should put RuntimeDirective.rd.xml only into the projects that reference it
- exportsample should not put UAP-specific TargetPlatformVersion style properties into non-UAP projects
- CanvasVirtualBitmap should have a get_Device property
- Project LookupTable3DEffect
- Project ColorManagementEffect
- Project HistogramEffect (special case as it doesn't produce a regular image output)
- Validate virtual image source multithreaded rendering design
- Mechanism for detecting if a custom font failed to load or was not valid
- Should be able to GetOrCreate from any ID2D1Effect instance to something that I can set as an effect source or pass to DrawImage
- Do a final scrub over all of D2D and DWrite to make sure we didn't miss any API surface
- CanvasAnimatedControl.Size should be synchronized with the update/draw loop
- CanvasAnimatedControl doesn't display the proper clear color in the VS XAML designer
- CanvasVirtualControl doesn't show the correct ClearColor in the designer
- XAML Loaded vs. Unloaded events aren't reliably sequenced
- Remove workaround for intellisense xml (devdiv:1200085)
- ICanvasImage.GetBounds should have an overload that takes a device and (maybe) a dpi
- Ability to clone a CanvasTextFormat
- Consider adding CanvasStrokeStyle.Hairline (static property to create a hairline stroke style)
- Word art sample
- ExampleGallery maybe should use BackRequestedEventArgs (rather than the phone-specific hardware back button)
- Doc describing potential sampling issues when drawing abutting rects?
- Do profiling!
- Instrumentation to enable performance investigations (eg d3d debug markers or etw)
- Investigate perf glitch in CustomFont demo
- DrawText in perf demo hits TextLayout::SlowPath in DWrite, triples time spent in DoLayout vs. an equivalent Direct2D app
- Investigate performance glitch when changing Example Gallery custom fonts to draw everything as a single text layout
- Exposure of IDWriteFontSetBuilder
- Support custom (non-system) font fallbacks
- Expose glyph design metrics (converted to em space)
- Enable font streaming
- Expose font file accessors
- Expose pair kerning options
- Get consistent about threading/marshaling_behavior metadata on our runtimeclasses
- Verify that our GetResults methods won't return failures that should actually be reported via the completion handler
- Remove checked in PFX files