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I want to implement Windows 11's Auto HDR to my Win2D based game.
At first, I couldn't find any documentation regarding DirectX other than Win2D, so I thought that only pre-selected games were supported by MS.
But when I looked again, I saw that Auto HDR was applied to Minecraft Launcher (NOT MINECRAFT GAME), and I realized that it didn't seem to be the case.
I would like to implement this by modifying the Win2D source code myself. Is there a way to do this?
The text was updated successfully, but these errors were encountered:
I want to implement Windows 11's Auto HDR to my Win2D based game.
At first, I couldn't find any documentation regarding DirectX other than Win2D, so I thought that only pre-selected games were supported by MS.
But when I looked again, I saw that Auto HDR was applied to Minecraft Launcher (NOT MINECRAFT GAME), and I realized that it didn't seem to be the case.
I would like to implement this by modifying the Win2D source code myself. Is there a way to do this?
The text was updated successfully, but these errors were encountered: