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Im trying to create something like whack-a-mole as it was previewed in you showcase. I have done all the calibration and integrated it into the unity scene. What should i do next? How can i get the hand position from kinect with is precisely equal to what's being displayed on the projector
The text was updated successfully, but these errors were encountered:
Im trying to create something like whack-a-mole as it was previewed in you showcase. I have done all the calibration and integrated it into the unity scene. What should i do next? How can i get the hand position from kinect with is precisely equal to what's being displayed on the projector
The text was updated successfully, but these errors were encountered: