You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm having issues with finding Kinect Servers on different IP Schemes even though they are on the same network.
So if my Unity App is on XX.XX.76.XX I can connect to any Kinect Server running on the XX.XX.76.1 gateway. But when my Unity App is on XX.XX.94.XX I can't connect to any Kinect Servers on XX.XX.76.1 gateway.
The Firewall is down and I can ping between them fine. Is there any reason why this isn't working?
The text was updated successfully, but these errors were encountered:
I was able to fix the problem by adding a deprecated line of code at line 192 of the TCPNetworkStreamer.cs.
So instead of: server = new TcpListener(listenEP);
I used the port(server_port) that you put into listenEP, into a new TcpListener
Like so: server = new TcpListener(server_port);
I'm having issues with finding Kinect Servers on different IP Schemes even though they are on the same network.
So if my Unity App is on XX.XX.76.XX I can connect to any Kinect Server running on the XX.XX.76.1 gateway. But when my Unity App is on XX.XX.94.XX I can't connect to any Kinect Servers on XX.XX.76.1 gateway.
The Firewall is down and I can ping between them fine. Is there any reason why this isn't working?
The text was updated successfully, but these errors were encountered: