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Creation Utility class #32

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Wokarol opened this issue Apr 14, 2020 · 3 comments
Open

Creation Utility class #32

Wokarol opened this issue Apr 14, 2020 · 3 comments

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@Wokarol
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Wokarol commented Apr 14, 2020

Can you add class that handles creation for nodes? That way instead of bunch of "new"
image
You would have this
image
Or even this
image

@Wokarol
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Wokarol commented Apr 14, 2020

It could also be a way to add labelling directly into node creation as I shown in #31 or would allow for easy Label "fake decorator" like so

Label("Steering", Sequence(...));

@meniku
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meniku commented Jun 1, 2020

that's a good idea, however I think it would mean that it would only contain nodes that the core library has, not any custom nodes. Also it means a lot of duplication for the constructors. I'll give it some thought.

@Morphexe
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Morphexe commented Jan 3, 2022

You can probably make use of extension methods to add your own nodes into it :)

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