CHANGES
- Update from prerelease to released package.
CHANGES
- Updated documentation.
- Updated minimum supported Unity version.
- Removed IL2CPP backend not supported section.
- Updated link to FBX SDK API documentation.
- Moved API documentation to Scripting API landing page.
- Update Third Party Notices.md with new FBX License.
- Upgraded to FBX SDK 2020.2.
NEW FEATURES
- Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienkay for the addition.
- Bindings for FbxNurbsCurve. Thank you to @jeanblouin for the addition.
CHANGES
- Switched to using Unity code coverage to test unit test coverage.
- Made UnityFbxSdkNative dll and scripts Editor only by default. In order to use at runtime, add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
- Update minimum supported Unity version from 2018.2 to 2018.4.
BUGFIXES
- UnityFbxSdkNative dll is no longer included in builds, fixing an issue with shipping on the Mac App Store.
CHANGES
- ERRATA: The "Upgraded to FBX SDK 2020.0" entry in the previous version should have been "Upgraded to FBX SDK 2020.1".
CHANGES
- Upgraded to FBX SDK 2020.0
BUGFIXES
- Fix incorrect DLL path used when calling functions, giving DLL not found errors.
CHANGES
- Upgraded to FBX SDK 2020.0
- Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
- Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
- Added bindings for FbxAxisSystem::DeepConvertScene
BUGFIXES
- The FBX SDK C# Bindings package now supports the IL2CPP backend.
KNOW ISSUES
- For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.
CHANGES
- Updated documentation
CHANGES
- Removed version number from documentation (already available in changelog)
- Added missing .meta files
- Corrected asmdef name and platform settings
- Corrected plugin .meta file platform settings
- Experimental Linux support
CHANGES
- Updated documentation to conform to package validation requirements
NEW FEATURES
- The C# Bindings package has been renamed to com.autodesk.fbx
- The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
- Added support for physical camera attributes
- Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
- Updated to FBX SDK 2018.1
KNOWN ISSUES
- The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.
NOTES
- This is the last Asset Store version. It is also known as 1.3.0f1.
NEW FEATURES
- Added bindings for FbxAnimCurveFilterUnroll
- Added binding for FbxGlobalSettings SetTimeMode to set frame rate
- Exposed bindings to set FbxNode's transformation inherit type
- Added binding for FbxCamera's FieldOfView property
- Added FbxObject::GetScene
- Added bindings for FbxIOFileHeaderInfo.
- Exposed mCreator and mFileVersion as read-only attributes.
FIXES
- Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
- Enforced FbxSdk DLL only works with Unity 2017.1+