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It's impossible to know who clicked a widget on the server debugger. Without this information, it makes responding to widgets with multiple people in the game less useful in certain cases.
Since multiple people can view the server debugger at one time and it is a shared UI, I'm not quite sure how to move forward.
The text was updated successfully, but these errors were encountered:
It's impossible to know who clicked a widget on the server debugger. Without this information, it makes responding to widgets with multiple people in the game less useful in certain cases.
Since multiple people can view the server debugger at one time and it is a shared UI, I'm not quite sure how to move forward.
The text was updated successfully, but these errors were encountered: