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That's not a bug but intended behavior with the default settings.
Try enabling the config at Generic -> lightLevelCollisionCheck and then it should not show up there anymore. By default I don't do the collision check, because that will make the light level overlay update a bit slower/more expensive. (Although I haven't profiled how much that would actually be...)
Version: minihud-fabric-1.20.1-0.27.0
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