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QuantumVoter.nlogo
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breed [arrows arrow]
breed [voters voter]
voters-own [
spin
u_re
u_im
v_re
v_im
u_arrow
v_arrow
]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;; ORIGINAL CODE ;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;spin=(int*)calloc(L,sizeof(int)); //opinione agenti a seguito della misura
; prec=(int*)calloc(L,sizeof(int));
; succ=(int*)calloc(L,sizeof(int));
; poss=(int*)calloc(T_MAX+1,sizeof(int));
; negs=(int*)calloc(T_MAX+1,sizeof(int));
; bounds=(int*)calloc(T_MAX+1,sizeof(int));
; sz=(int*)calloc(S,sizeof(int));
; u_re=(double*)calloc(L,sizeof(double));//parte reale del coefficiente |u> dello stato
; u_im=(double*)calloc(L,sizeof(double));//parte immag del coefficiente |u> dello stato
; d_re=(double*)calloc(L,sizeof(double));//parte reale del coefficiente |d> dello stato
; d_im=(double*)calloc(L,sizeof(double));//parte immag del coefficiente |d> dello stato
;
to setup-arrows
ask voters [
hatch-arrows 1 [
create-link-from myself [set color green]
hide-turtle
ask myself [set u_arrow self]
]
hatch-arrows 1 [
create-link-from myself [set color blue]
hide-turtle
ask myself [set v_arrow self]
]
]
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;; ARROW RULES ;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to do-coloring
ask voters [
ask u_arrow [move-to myself set heading [atan u_im u_re] of myself forward 1]
ask v_arrow [move-to myself set heading [atan v_im v_re] of myself forward 1]
]
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;; SETUP ;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to setup-loop
clear-all
create-voters N
; fragile code follows - but they shouldn't have any "other" inlinks
ask voters [create-link-to one-of other voters with [not any? in-link-neighbors]
let the_angle random-float 360
set u_im sin the_angle
set u_re cos the_angle
set the_angle random-float 360
set v_im sin the_angle
set v_re cos the_angle
]
;; we want to add one to each coordinate, then create links with those coordinates
setup-arrows
reset-ticks
end
to setup-small-world ;; Small World
clear-all
crt N
ask turtles [ set shape "circle" ]
layout-circle (sort turtles) max-pxcor - 1
let c 0
while [c < count turtles]
[ ask turtle c [create-link-with turtle ((c + 1) mod count turtles)]
set c c + 1
]
reset-ticks
end
to setup-preferential ;; Scale Free
clear-all
create-initial-nodes
repeat N - m0 [make-node-with preferential-group]
; ask turtles [ set belief one-of [-3 3]
; do-coloring]
reset-ticks
end
to create-initial-nodes
repeat m0
[ make-node-with one-of other turtles ]; with [not link-neighbor? self] ] ;;do we need this part?
end
;; Idea: first create a function that takes two turtles as inputs and when executed, links the two
;; Next, repeat N times the following: create new node, link to m separate lottery winners
to make-node [arg]
crt arg
end
;; used for creating a new node.
;; if TARGET is a single agent, link with that agent
;; if TARGET is a set of agents, link with all agents.
to make-node-with [target]
make-node 1
ask max-one-of turtles [who] ;; the last turtle added
[ if target != nobody
[ if is-agent? target
[ create-link-with target [ set color gray ]
move-to target ]
if is-agentset? target
[ create-links-with target[ set color gray ]
move-to one-of target ]
;; position the new node near its partner
fd 20 ] ]
end
to-report preferential-group
;; connect the turtle to m number of partners
;; start by creating one target
let targets (turtle-set find-partner)
repeat (m - 1)
[ let next-node find-partner
;; add a target that is not already a target
while [member? next-node targets]
[set next-node find-partner ]
set targets (turtle-set targets next-node) ]
report targets
end
;; This code is borrowed from Lottery Example (in the Code Examples
;; section of the Models Library).
;; The idea behind the code is a bit tricky to understand.
;; Basically we take the sum of the degrees (number of connections)
;; of the turtles, and that's how many "tickets" we have in our lottery.
;; Then we pick a random "ticket" (a random number). Then we step
;; through the turtles to figure out which node holds the winning ticket.
to-report find-partner
let total random-float sum [count link-neighbors] of turtles
let partner nobody
ask turtles
[ let nc count link-neighbors
;; if there's no winner yet...
if partner = nobody
[ ifelse nc > total
[ set partner self ]
[ set total total - nc ] ] ]
report partner
end
@#$#@#$#@
GRAPHICS-WINDOW
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OBSERVER
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OBSERVER
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m
m
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layout
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OBSERVER
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BUTTON
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Small World
setup-small-world
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T
OBSERVER
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NIL
NIL
NIL
1
CHOOSER
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148
260
voting-rule
voting-rule
"extremal" "marginal"
1
BUTTON
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175
73
208
Go
go
T
1
T
OBSERVER
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NIL
NIL
NIL
1
PLOT
750
10
1175
210
Opinions of the population
ticks
percent of popoulation
0.0
10.0
0.0
1.0
true
true
"" ""
PENS
"negative confident" 1.0 0 -13345367 true "" "plotxy ticks (count turtles with [belief = -3])/(count turtles + .0000000000000001)"
"positive confident" 1.0 0 -2674135 true "" "plotxy ticks (count turtles with [belief = 3])/(count turtles + .0000000000000001)"
"negative unsure" 1.0 0 -10899396 true "" "plotxy ticks (count turtles with [belief = -1])/(count turtles + .0000000000000001)"
"positive unsure" 1.0 0 -1184463 true "" "plotxy ticks (count turtles with [belief = 1])/(count turtles + .0000000000000001)"
SWITCH
10
265
142
298
simultaneous?
simultaneous?
0
1
-1000
TEXTBOX
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20
160
38
Setup
12
0.0
1
TEXTBOX
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160
160
178
Running the model\n
12
0.0
1
TEXTBOX
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160
408
Variables
12
0.0
1
SLIDER
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305
182
338
p
p
0
1
0.0
.01
1
NIL
HORIZONTAL
@#$#@#$#@
## WHAT IS IT?
This simulation models the Confident Voter model discussed in Volovik and Redner (2012). The Confident Voter model studies how individuals change opinion through interaction. Agents interact with their neighbors and adjust their opinion accordingly. Two adjustment procedures are studied: the Extremal Voter Model and the Marginal Voter Model.
## HOW IT WORKS
Agents can have one of four opinions: negative confident, negative unsure, positive unsure, or positive confident. These four opinions can be seen as steps. Each agent is initially assigned to be either negative confident or positive confident. As the simulation runs and agents interact with other agents of different opinions, their own opinion changes based on a probability distribution. This probability distribution depends on which version of the model is being simulated, extremal or marginal. For all versions, if an agent interacts with another agent of the exact same opinion, both opinions remain unchanged.
Let us first look at the marginal version. Under this version, when two agents of the same side, e.g. both positive, but different levels of confidence interact, then either opinions remain unchanged or the unsure agent will become confident. When two agents of opposing sides interact, one will change its opinions towards the other by a step. For example, if a positive confident and a negative unsure agent interact, then either the positive confident agent becomes positive unsure, or the negative unsure agent becomes positive unsure. Which event happens depends on the variable p.
The extremal version behaves largely the same except for one key difference. When an agent changes opinion to the other side under the extremal version, it becomes confident in its new opinion. Thus in the prior example, if a positive confident agent and a negative unsure agent interact and the negative unsure agent changes opinion, then it will change to positive confident instead of positive unsure as in the marginal version. There is still the possibility in this example that the positive confident agent would switch to positive unsure. Again this depends on p, and the exact distribution can be seen in the code.
## HOW TO USE IT
To start, select one of five setup versions. These versions differ in how the agents are connected to one another. The options are Lattice, Mean Field, Random, Scale Free, and Small World.
-Lattice: Creates cube-length^dimension agents and arranges and links them to represent a lattice.
-Mean Field: Creates N agents and connects every agent to every other agent.
-Random: Creates N agents. Each agent then randomly selects one other agent and makes a link with that agent. Though each agent may only select one target, it is possible for one agent to be the target of many other agents.
-Scale Free: Arranges N agents into preferential groups determined by the m0 and m variables.
-Small World: Creates N agents and arranges them in a circle. Each agent is linked with its adjacent agents.
When using the Lattice, Random, or Scale Free setup, the Layout button may be pushed to assist in visualization. Push Layout again to stop the agent rearrangement.
Next, decide which version of the model you wish to run by selecting the appropriate one under the voting-rule chooser. Also select whether you want the mode to run simultaneously, all agents interacting each tick, or not, one randomly selected agent interacting each tick. Finally, select which value of p you would like to simulate. The default option, p=.5, makes it so that both new opinion outcomes are equally likely. We suggest you keep p=.5 to start.
When you are satisfied with the setup, press Go. Agents will change color to reflect their opinion. The opinion shares in the population are tracked in the plot on the right side of the interface. Press Go again to stop the simulation.
The sliders under the variable heading adjust the number of agents created during the setup. The dimension and cube-length sliders affect the number of agents in the Lattice setup and their relation. Similarly, the m0 and m sliders are specifically used in the Scale Free setup. See the code section for the exact implications of modifying these variables.
## THINGS TO NOTICE
Notice how the opinion shares change over time and how this differs between the marginal and extremal versions of the model.
## THINGS TO TRY
Try adjusting the p variable to examine how changing the probability distribution over outcomes affects the share of opinions in the simulation
## EXTENDING THE MODEL
This model initially assigns positive confident and negative confident opinions with equal probability. One possible extension is to examine the effects of asymmetric initial opinions. This can be further studied by modifying the p variable with asymmetric starting distributions. It may also be interesting to see what happens when positive unsure and negative unsure opinions are initially assigned as well.
## RELATED MODELS
Axelrod
Heterogeneous Voter
Social Consensus
Ising
Potts
Voter Turnout
## CREDITS AND REFERENCES
Volovik, Daniel, and Sidney Redner. 2012. "Dynamics of Confident Voting." _Journal of Statistical Mechanics_ P04003
@#$#@#$#@
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Polygon -7500403 true true 105 90 60 150 75 180 135 105
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Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
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Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
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@#$#@#$#@
NetLogo 6.0.2
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@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
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@#$#@#$#@
1
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