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block_svg.js
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/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Methods for graphically rendering a block as SVG.
*/
'use strict';
/**
* Methods for graphically rendering a block as SVG.
* @class
*/
goog.module('Blockly.BlockSvg');
const ContextMenu = goog.require('Blockly.ContextMenu');
const Tooltip = goog.require('Blockly.Tooltip');
const blockAnimations = goog.require('Blockly.blockAnimations');
const blocks = goog.require('Blockly.serialization.blocks');
const browserEvents = goog.require('Blockly.browserEvents');
const common = goog.require('Blockly.common');
const constants = goog.require('Blockly.constants');
const dom = goog.require('Blockly.utils.dom');
const eventUtils = goog.require('Blockly.Events.utils');
const internalConstants = goog.require('Blockly.internalConstants');
const object = goog.require('Blockly.utils.object');
const svgMath = goog.require('Blockly.utils.svgMath');
const userAgent = goog.require('Blockly.utils.userAgent');
const {ASTNode} = goog.require('Blockly.ASTNode');
const {Block} = goog.require('Blockly.Block');
/* eslint-disable-next-line no-unused-vars */
const {Comment} = goog.requireType('Blockly.Comment');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
/* eslint-disable-next-line no-unused-vars */
const {Connection} = goog.requireType('Blockly.Connection');
const {ContextMenuRegistry} = goog.require('Blockly.ContextMenuRegistry');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
/* eslint-disable-next-line no-unused-vars */
const {Debug: BlockRenderingDebug} = goog.requireType('Blockly.blockRendering.Debug');
const {FieldLabel} = goog.require('Blockly.FieldLabel');
/* eslint-disable-next-line no-unused-vars */
const {Field} = goog.requireType('Blockly.Field');
/* eslint-disable-next-line no-unused-vars */
const {IASTNodeLocationSvg} = goog.require('Blockly.IASTNodeLocationSvg');
/* eslint-disable-next-line no-unused-vars */
const {IBoundedElement} = goog.require('Blockly.IBoundedElement');
/* eslint-disable-next-line no-unused-vars */
const {ICopyable} = goog.require('Blockly.ICopyable');
/* eslint-disable-next-line no-unused-vars */
const {IDraggable} = goog.require('Blockly.IDraggable');
/* eslint-disable-next-line no-unused-vars */
const {IPathObject} = goog.requireType('Blockly.blockRendering.IPathObject');
/* eslint-disable-next-line no-unused-vars */
const {Icon} = goog.requireType('Blockly.Icon');
/* eslint-disable-next-line no-unused-vars */
const {Input} = goog.requireType('Blockly.Input');
const {MarkerManager} = goog.require('Blockly.MarkerManager');
const {Msg} = goog.require('Blockly.Msg');
/* eslint-disable-next-line no-unused-vars */
const {Mutator} = goog.requireType('Blockly.Mutator');
const {Rect} = goog.require('Blockly.utils.Rect');
const {RenderedConnection} = goog.require('Blockly.RenderedConnection');
const {Svg} = goog.require('Blockly.utils.Svg');
const {TabNavigateCursor} = goog.require('Blockly.TabNavigateCursor');
/* eslint-disable-next-line no-unused-vars */
const {Theme} = goog.requireType('Blockly.Theme');
/* eslint-disable-next-line no-unused-vars */
const {Warning} = goog.requireType('Blockly.Warning');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockMove');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.Selected');
/** @suppress {extraRequire} */
goog.require('Blockly.Touch');
/**
* Class for a block's SVG representation.
* Not normally called directly, workspace.newBlock() is preferred.
* @param {!WorkspaceSvg} workspace The block's workspace.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new ID.
* @extends {Block}
* @implements {IASTNodeLocationSvg}
* @implements {IBoundedElement}
* @implements {ICopyable}
* @implements {IDraggable}
* @constructor
* @alias Blockly.BlockSvg
*/
const BlockSvg = function(workspace, prototypeName, opt_id) {
// Create core elements for the block.
/**
* @type {!SVGGElement}
* @private
*/
this.svgGroup_ = dom.createSvgElement(Svg.G, {}, null);
this.svgGroup_.translate_ = '';
/**
* A block style object.
* @type {!Theme.BlockStyle}
*/
this.style = workspace.getRenderer().getConstants().getBlockStyle(null);
/**
* The renderer's path object.
* @type {IPathObject}
* @package
*/
this.pathObject =
workspace.getRenderer().makePathObject(this.svgGroup_, this.style);
/** @type {boolean} */
this.rendered = false;
/**
* Is this block currently rendering? Used to stop recursive render calls
* from actually triggering a re-render.
* @type {boolean}
* @private
*/
this.renderIsInProgress_ = false;
/** @type {!WorkspaceSvg} */
this.workspace = workspace;
/** @type {RenderedConnection} */
this.outputConnection = null;
/** @type {RenderedConnection} */
this.nextConnection = null;
/** @type {RenderedConnection} */
this.previousConnection = null;
/**
* Whether to move the block to the drag surface when it is dragged.
* True if it should move, false if it should be translated directly.
* @type {boolean}
* @private
*/
this.useDragSurface_ =
svgMath.is3dSupported() && !!workspace.getBlockDragSurface();
const svgPath = this.pathObject.svgPath;
svgPath.tooltip = this;
Tooltip.bindMouseEvents(svgPath);
BlockSvg.superClass_.constructor.call(this, workspace, prototypeName, opt_id);
// Expose this block's ID on its top-level SVG group.
if (this.svgGroup_.dataset) {
this.svgGroup_.dataset['id'] = this.id;
} else if (userAgent.IE) {
// SVGElement.dataset is not available on IE11, but data-* properties
// can be set with setAttribute().
this.svgGroup_.setAttribute('data-id', this.id);
}
};
object.inherits(BlockSvg, Block);
/**
* Height of this block, not including any statement blocks above or below.
* Height is in workspace units.
*/
BlockSvg.prototype.height = 0;
/**
* Width of this block, including any connected value blocks.
* Width is in workspace units.
*/
BlockSvg.prototype.width = 0;
/**
* Map from IDs for warnings text to PIDs of functions to apply them.
* Used to be able to maintain multiple warnings.
* @type {Object<string, number>}
* @private
*/
BlockSvg.prototype.warningTextDb_ = null;
/**
* Constant for identifying rows that are to be rendered inline.
* Don't collide with Blockly.inputTypes.
* @const
*/
BlockSvg.INLINE = -1;
/**
* ID to give the "collapsed warnings" warning. Allows us to remove the
* "collapsed warnings" warning without removing any warnings that belong to
* the block.
* @type {string}
* @const
*/
BlockSvg.COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
/**
* An optional method called when a mutator dialog is first opened.
* This function must create and initialize a top-level block for the mutator
* dialog, and return it. This function should also populate this top-level
* block with any sub-blocks which are appropriate. This method must also be
* coupled with defining a `compose` method for the default mutation dialog
* button and UI to appear.
* @type {?function(WorkspaceSvg):!BlockSvg}
*/
BlockSvg.prototype.decompose;
/**
* An optional method called when a mutator dialog saves its content.
* This function is called to modify the original block according to new
* settings. This method must also be coupled with defining a `decompose`
* method for the default mutation dialog button and UI to appear.
* @type {?function(!BlockSvg)}
*/
BlockSvg.prototype.compose;
/**
* An optional method for defining custom block context menu items.
* @type {?function(!Array<!Object>)}
*/
BlockSvg.prototype.customContextMenu;
/**
* An property used internally to reference the block's rendering debugger.
* @type {?BlockRenderingDebug}
* @package
*/
BlockSvg.prototype.renderingDebugger;
/**
* Create and initialize the SVG representation of the block.
* May be called more than once.
*/
BlockSvg.prototype.initSvg = function() {
if (!this.workspace.rendered) {
throw TypeError('Workspace is headless.');
}
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.init();
}
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].createIcon();
}
this.applyColour();
this.pathObject.updateMovable(this.isMovable());
const svg = this.getSvgRoot();
if (!this.workspace.options.readOnly && !this.eventsInit_ && svg) {
browserEvents.conditionalBind(svg, 'mousedown', this, this.onMouseDown_);
}
this.eventsInit_ = true;
if (!svg.parentNode) {
this.workspace.getCanvas().appendChild(svg);
}
};
/**
* Get the secondary colour of a block.
* @return {?string} #RRGGBB string.
*/
BlockSvg.prototype.getColourSecondary = function() {
return this.style.colourSecondary;
};
/**
* Get the tertiary colour of a block.
* @return {?string} #RRGGBB string.
*/
BlockSvg.prototype.getColourTertiary = function() {
return this.style.colourTertiary;
};
/**
* Selects this block. Highlights the block visually and fires a select event
* if the block is not already selected.
*/
BlockSvg.prototype.select = function() {
if (this.isShadow() && this.getParent()) {
// Shadow blocks should not be selected.
this.getParent().select();
return;
}
if (common.getSelected() === this) {
return;
}
let oldId = null;
if (common.getSelected()) {
oldId = common.getSelected().id;
// Unselect any previously selected block.
eventUtils.disable();
try {
common.getSelected().unselect();
} finally {
eventUtils.enable();
}
}
const event = new (eventUtils.get(eventUtils.SELECTED))(
oldId, this.id, this.workspace.id);
eventUtils.fire(event);
common.setSelected(this);
this.addSelect();
};
/**
* Unselects this block. Unhighlights the block and fires a select (false) event
* if the block is currently selected.
*/
BlockSvg.prototype.unselect = function() {
if (common.getSelected() !== this) {
return;
}
const event = new (eventUtils.get(eventUtils.SELECTED))(
this.id, null, this.workspace.id);
event.workspaceId = this.workspace.id;
eventUtils.fire(event);
common.setSelected(null);
this.removeSelect();
};
/**
* Block's mutator icon (if any).
* @type {?Mutator}
*/
BlockSvg.prototype.mutator = null;
/**
* Block's comment icon (if any).
* @type {?Comment}
* @deprecated August 2019. Use getCommentIcon instead.
*/
BlockSvg.prototype.comment = null;
/**
* Block's comment icon (if any).
* @type {?Comment}
* @private
*/
BlockSvg.prototype.commentIcon_ = null;
/**
* Block's warning icon (if any).
* @type {?Warning}
*/
BlockSvg.prototype.warning = null;
/**
* Returns a list of mutator, comment, and warning icons.
* @return {!Array<!Icon>} List of icons.
*/
BlockSvg.prototype.getIcons = function() {
const icons = [];
if (this.mutator) {
icons.push(this.mutator);
}
if (this.commentIcon_) {
icons.push(this.commentIcon_);
}
if (this.warning) {
icons.push(this.warning);
}
return icons;
};
/**
* Sets the parent of this block to be a new block or null.
* @param {?Block} newParent New parent block.
* @package
* @override
*/
BlockSvg.prototype.setParent = function(newParent) {
const oldParent = this.parentBlock_;
if (newParent === oldParent) {
return;
}
dom.startTextWidthCache();
BlockSvg.superClass_.setParent.call(this, newParent);
dom.stopTextWidthCache();
const svgRoot = this.getSvgRoot();
// Bail early if workspace is clearing, or we aren't rendered.
// We won't need to reattach ourselves anywhere.
if (this.workspace.isClearing || !svgRoot) {
return;
}
const oldXY = this.getRelativeToSurfaceXY();
if (newParent) {
newParent.getSvgRoot().appendChild(svgRoot);
const newXY = this.getRelativeToSurfaceXY();
// Move the connections to match the child's new position.
this.moveConnections(newXY.x - oldXY.x, newXY.y - oldXY.y);
} else if (oldParent) {
// If we are losing a parent, we want to move our DOM element to the
// root of the workspace.
this.workspace.getCanvas().appendChild(svgRoot);
this.translate(oldXY.x, oldXY.y);
}
this.applyColour();
};
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0), in workspace units.
* If the block is on the workspace, (0, 0) is the origin of the workspace
* coordinate system.
* This does not change with workspace scale.
* @return {!Coordinate} Object with .x and .y properties in
* workspace coordinates.
*/
BlockSvg.prototype.getRelativeToSurfaceXY = function() {
let x = 0;
let y = 0;
const dragSurfaceGroup = this.useDragSurface_ ?
this.workspace.getBlockDragSurface().getGroup() :
null;
let element = this.getSvgRoot();
if (element) {
do {
// Loop through this block and every parent.
const xy = svgMath.getRelativeXY(element);
x += xy.x;
y += xy.y;
// If this element is the current element on the drag surface, include
// the translation of the drag surface itself.
if (this.useDragSurface_ &&
this.workspace.getBlockDragSurface().getCurrentBlock() === element) {
const surfaceTranslation =
this.workspace.getBlockDragSurface().getSurfaceTranslation();
x += surfaceTranslation.x;
y += surfaceTranslation.y;
}
element = /** @type {!SVGElement} */ (element.parentNode);
} while (element && element !== this.workspace.getCanvas() &&
element !== dragSurfaceGroup);
}
return new Coordinate(x, y);
};
/**
* Move a block by a relative offset.
* @param {number} dx Horizontal offset in workspace units.
* @param {number} dy Vertical offset in workspace units.
*/
BlockSvg.prototype.moveBy = function(dx, dy) {
if (this.parentBlock_) {
throw Error('Block has parent.');
}
const eventsEnabled = eventUtils.isEnabled();
let event;
if (eventsEnabled) {
event = new (eventUtils.get(eventUtils.BLOCK_MOVE))(this);
}
const xy = this.getRelativeToSurfaceXY();
this.translate(xy.x + dx, xy.y + dy);
this.moveConnections(dx, dy);
if (eventsEnabled) {
event.recordNew();
eventUtils.fire(event);
}
this.workspace.resizeContents();
};
/**
* Transforms a block by setting the translation on the transform attribute
* of the block's SVG.
* @param {number} x The x coordinate of the translation in workspace units.
* @param {number} y The y coordinate of the translation in workspace units.
*/
BlockSvg.prototype.translate = function(x, y) {
this.getSvgRoot().setAttribute('transform', 'translate(' + x + ',' + y + ')');
};
/**
* Move this block to its workspace's drag surface, accounting for positioning.
* Generally should be called at the same time as setDragging_(true).
* Does nothing if useDragSurface_ is false.
* @package
*/
BlockSvg.prototype.moveToDragSurface = function() {
if (!this.useDragSurface_) {
return;
}
// The translation for drag surface blocks,
// is equal to the current relative-to-surface position,
// to keep the position in sync as it move on/off the surface.
// This is in workspace coordinates.
const xy = this.getRelativeToSurfaceXY();
this.clearTransformAttributes_();
this.workspace.getBlockDragSurface().translateSurface(xy.x, xy.y);
// Execute the move on the top-level SVG component
const svg = this.getSvgRoot();
if (svg) {
this.workspace.getBlockDragSurface().setBlocksAndShow(svg);
}
};
/**
* Move a block to a position.
* @param {Coordinate} xy The position to move to in workspace units.
*/
BlockSvg.prototype.moveTo = function(xy) {
const curXY = this.getRelativeToSurfaceXY();
this.moveBy(xy.x - curXY.x, xy.y - curXY.y);
};
/**
* Move this block back to the workspace block canvas.
* Generally should be called at the same time as setDragging_(false).
* Does nothing if useDragSurface_ is false.
* @param {!Coordinate} newXY The position the block should take on
* on the workspace canvas, in workspace coordinates.
* @package
*/
BlockSvg.prototype.moveOffDragSurface = function(newXY) {
if (!this.useDragSurface_) {
return;
}
// Translate to current position, turning off 3d.
this.translate(newXY.x, newXY.y);
this.workspace.getBlockDragSurface().clearAndHide(this.workspace.getCanvas());
};
/**
* Move this block during a drag, taking into account whether we are using a
* drag surface to translate blocks.
* This block must be a top-level block.
* @param {!Coordinate} newLoc The location to translate to, in
* workspace coordinates.
* @package
*/
BlockSvg.prototype.moveDuringDrag = function(newLoc) {
if (this.useDragSurface_) {
this.workspace.getBlockDragSurface().translateSurface(newLoc.x, newLoc.y);
} else {
this.svgGroup_.translate_ = 'translate(' + newLoc.x + ',' + newLoc.y + ')';
this.svgGroup_.setAttribute(
'transform', this.svgGroup_.translate_ + this.svgGroup_.skew_);
}
};
/**
* Clear the block of transform="..." attributes.
* Used when the block is switching from 3d to 2d transform or vice versa.
* @private
*/
BlockSvg.prototype.clearTransformAttributes_ = function() {
this.getSvgRoot().removeAttribute('transform');
};
/**
* Snap this block to the nearest grid point.
*/
BlockSvg.prototype.snapToGrid = function() {
if (!this.workspace) {
return; // Deleted block.
}
if (this.workspace.isDragging()) {
return; // Don't bump blocks during a drag.
}
if (this.getParent()) {
return; // Only snap top-level blocks.
}
if (this.isInFlyout) {
return; // Don't move blocks around in a flyout.
}
const grid = this.workspace.getGrid();
if (!grid || !grid.shouldSnap()) {
return; // Config says no snapping.
}
const spacing = grid.getSpacing();
const half = spacing / 2;
const xy = this.getRelativeToSurfaceXY();
const dx =
Math.round(Math.round((xy.x - half) / spacing) * spacing + half - xy.x);
const dy =
Math.round(Math.round((xy.y - half) / spacing) * spacing + half - xy.y);
if (dx || dy) {
this.moveBy(dx, dy);
}
};
/**
* Returns the coordinates of a bounding box describing the dimensions of this
* block and any blocks stacked below it.
* Coordinate system: workspace coordinates.
* @return {!Rect} Object with coordinates of the bounding box.
*/
BlockSvg.prototype.getBoundingRectangle = function() {
const blockXY = this.getRelativeToSurfaceXY();
const blockBounds = this.getHeightWidth();
let left;
let right;
if (this.RTL) {
left = blockXY.x - blockBounds.width;
right = blockXY.x;
} else {
left = blockXY.x;
right = blockXY.x + blockBounds.width;
}
return new Rect(blockXY.y, blockXY.y + blockBounds.height, left, right);
};
/**
* Notify every input on this block to mark its fields as dirty.
* A dirty field is a field that needs to be re-rendered.
*/
BlockSvg.prototype.markDirty = function() {
this.pathObject.constants = (/** @type {!WorkspaceSvg} */ (this.workspace))
.getRenderer()
.getConstants();
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.markDirty();
}
};
/**
* Set whether the block is collapsed or not.
* @param {boolean} collapsed True if collapsed.
*/
BlockSvg.prototype.setCollapsed = function(collapsed) {
if (this.collapsed_ === collapsed) {
return;
}
BlockSvg.superClass_.setCollapsed.call(this, collapsed);
if (!collapsed) {
this.updateCollapsed_();
} else if (this.rendered) {
this.render();
// Don't bump neighbours. Users like to store collapsed functions together
// and bumping makes them go out of alignment.
}
};
/**
* Makes sure that when the block is collapsed, it is rendered correctly
* for that state.
* @private
*/
BlockSvg.prototype.updateCollapsed_ = function() {
const collapsed = this.isCollapsed();
const collapsedInputName = constants.COLLAPSED_INPUT_NAME;
const collapsedFieldName = constants.COLLAPSED_FIELD_NAME;
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name !== collapsedInputName) {
input.setVisible(!collapsed);
}
}
if (!collapsed) {
this.updateDisabled();
this.removeInput(collapsedInputName);
return;
}
const icons = this.getIcons();
for (let i = 0, icon; (icon = icons[i]); i++) {
icon.setVisible(false);
}
const text = this.toString(internalConstants.COLLAPSE_CHARS);
const field = this.getField(collapsedFieldName);
if (field) {
field.setValue(text);
return;
}
const input = this.getInput(collapsedInputName) ||
this.appendDummyInput(collapsedInputName);
input.appendField(new FieldLabel(text), collapsedFieldName);
};
/**
* Open the next (or previous) FieldTextInput.
* @param {!Field} start Current field.
* @param {boolean} forward If true go forward, otherwise backward.
*/
BlockSvg.prototype.tab = function(start, forward) {
const tabCursor = new TabNavigateCursor();
tabCursor.setCurNode(ASTNode.createFieldNode(start));
const currentNode = tabCursor.getCurNode();
if (forward) {
tabCursor.next();
} else {
tabCursor.prev();
}
const nextNode = tabCursor.getCurNode();
if (nextNode && nextNode !== currentNode) {
const nextField = /** @type {!Field} */ (nextNode.getLocation());
nextField.showEditor();
// Also move the cursor if we're in keyboard nav mode.
if (this.workspace.keyboardAccessibilityMode) {
this.workspace.getCursor().setCurNode(nextNode);
}
}
};
/**
* Handle a mouse-down on an SVG block.
* @param {!Event} e Mouse down event or touch start event.
* @private
*/
BlockSvg.prototype.onMouseDown_ = function(e) {
const gesture = this.workspace && this.workspace.getGesture(e);
if (gesture) {
gesture.handleBlockStart(e, this);
}
};
/**
* Load the block's help page in a new window.
* @package
*/
BlockSvg.prototype.showHelp = function() {
const url =
(typeof this.helpUrl === 'function') ? this.helpUrl() : this.helpUrl;
if (url) {
window.open(url);
}
};
/**
* Generate the context menu for this block.
* @return {?Array<!Object>} Context menu options or null if no menu.
* @protected
*/
BlockSvg.prototype.generateContextMenu = function() {
if (this.workspace.options.readOnly || !this.contextMenu) {
return null;
}
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
ContextMenuRegistry.ScopeType.BLOCK, {block: this});
// Allow the block to add or modify menuOptions.
if (this.customContextMenu) {
this.customContextMenu(menuOptions);
}
return menuOptions;
};
/**
* Show the context menu for this block.
* @param {!Event} e Mouse event.
* @package
*/
BlockSvg.prototype.showContextMenu = function(e) {
const menuOptions = this.generateContextMenu();
if (menuOptions && menuOptions.length) {
ContextMenu.show(e, menuOptions, this.RTL);
ContextMenu.setCurrentBlock(this);
}
};
/**
* Move the connections for this block and all blocks attached under it.
* Also update any attached bubbles.
* @param {number} dx Horizontal offset from current location, in workspace
* units.
* @param {number} dy Vertical offset from current location, in workspace
* units.
* @package
*/
BlockSvg.prototype.moveConnections = function(dx, dy) {
if (!this.rendered) {
// Rendering is required to lay out the blocks.
// This is probably an invisible block attached to a collapsed block.
return;
}
const myConnections = this.getConnections_(false);
for (let i = 0; i < myConnections.length; i++) {
myConnections[i].moveBy(dx, dy);
}
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].computeIconLocation();
}
// Recurse through all blocks attached under this one.
for (let i = 0; i < this.childBlocks_.length; i++) {
this.childBlocks_[i].moveConnections(dx, dy);
}
};
/**
* Recursively adds or removes the dragging class to this node and its children.
* @param {boolean} adding True if adding, false if removing.
* @package
*/
BlockSvg.prototype.setDragging = function(adding) {
if (adding) {
const group = this.getSvgRoot();
group.translate_ = '';
group.skew_ = '';
common.draggingConnections.push(...this.getConnections_(true));
dom.addClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
} else {
common.draggingConnections.length = 0;
dom.removeClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
}
// Recurse through all blocks attached under this one.
for (let i = 0; i < this.childBlocks_.length; i++) {
this.childBlocks_[i].setDragging(adding);
}
};
/**
* Set whether this block is movable or not.
* @param {boolean} movable True if movable.
*/
BlockSvg.prototype.setMovable = function(movable) {
BlockSvg.superClass_.setMovable.call(this, movable);
this.pathObject.updateMovable(movable);
};
/**
* Set whether this block is editable or not.
* @param {boolean} editable True if editable.
*/
BlockSvg.prototype.setEditable = function(editable) {
BlockSvg.superClass_.setEditable.call(this, editable);
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].updateEditable();
}
};
/**
* Sets whether this block is a shadow block or not.
* @param {boolean} shadow True if a shadow.
* @package
*/
BlockSvg.prototype.setShadow = function(shadow) {
BlockSvg.superClass_.setShadow.call(this, shadow);
this.applyColour();
};
/**
* Set whether this block is an insertion marker block or not.
* Once set this cannot be unset.
* @param {boolean} insertionMarker True if an insertion marker.
* @package
*/
BlockSvg.prototype.setInsertionMarker = function(insertionMarker) {
if (this.isInsertionMarker_ === insertionMarker) {
return; // No change.
}
this.isInsertionMarker_ = insertionMarker;
if (this.isInsertionMarker_) {
this.setColour(
this.workspace.getRenderer().getConstants().INSERTION_MARKER_COLOUR);
this.pathObject.updateInsertionMarker(true);
}
};
/**
* Return the root node of the SVG or null if none exists.
* @return {!SVGGElement} The root SVG node (probably a group).
*/
BlockSvg.prototype.getSvgRoot = function() {
return this.svgGroup_;
};
/**
* Dispose of this block.
* @param {boolean=} healStack If true, then try to heal any gap by connecting
* the next statement with the previous statement. Otherwise, dispose of
* all children of this block.
* @param {boolean=} animate If true, show a disposal animation and sound.
* @suppress {checkTypes}
*/
BlockSvg.prototype.dispose = function(healStack, animate) {
if (!this.workspace) {
// The block has already been deleted.
return;
}
Tooltip.dispose();
Tooltip.unbindMouseEvents(this.pathObject.svgPath);
dom.startTextWidthCache();
// Save the block's workspace temporarily so we can resize the
// contents once the block is disposed.
const blockWorkspace = this.workspace;
// If this block is being dragged, unlink the mouse events.
if (common.getSelected() === this) {
this.unselect();
this.workspace.cancelCurrentGesture();
}
// If this block has a context menu open, close it.
if (ContextMenu.getCurrentBlock() === this) {
ContextMenu.hide();
}
if (animate && this.rendered) {
this.unplug(healStack);
blockAnimations.disposeUiEffect(this);
}
// Stop rerendering.
this.rendered = false;
// Clear pending warnings.
if (this.warningTextDb_) {
for (const n in this.warningTextDb_) {
clearTimeout(this.warningTextDb_[n]);
}
this.warningTextDb_ = null;
}
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].dispose();
}
BlockSvg.superClass_.dispose.call(this, !!healStack);
dom.removeNode(this.svgGroup_);
blockWorkspace.resizeContents();
// Sever JavaScript to DOM connections.
this.svgGroup_ = null;
dom.stopTextWidthCache();
};
/**
* Delete a block and hide chaff when doing so. The block will not be deleted if
* it's in a flyout. This is called from the context menu and keyboard shortcuts
* as the full delete action. If you are disposing of a block from the workspace
* and don't need to perform flyout checks, handle event grouping, or hide
* chaff, then use `block.dispose()` directly.
*/
BlockSvg.prototype.checkAndDelete = function() {
if (this.workspace.isFlyout) {
return;
}
eventUtils.setGroup(true);
this.workspace.hideChaff();
if (this.outputConnection) {
// Do not attempt to heal rows
// (https://github.com/google/blockly/issues/4832)
this.dispose(false, true);
} else {
this.dispose(/* heal */ true, true);
}
eventUtils.setGroup(false);
};
/**
* Encode a block for copying.
* @return {?ICopyable.CopyData} Copy metadata, or null if the block is
* an insertion marker.
* @package
*/
BlockSvg.prototype.toCopyData = function() {
if (this.isInsertionMarker_) {
return null;
}
return {
saveInfo: /** @type {!blocks.State} */ (
blocks.save(this, {addCoordinates: true, addNextBlocks: false})),
source: this.workspace,
typeCounts: common.getBlockTypeCounts(this, true),
};
};
/**
* Updates the colour of the block to match the block's state.
* @package
*/
BlockSvg.prototype.applyColour = function() {
this.pathObject.applyColour(this);
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].applyColour();
}
for (let x = 0, input; (input = this.inputList[x]); x++) {
for (let y = 0, field; (field = input.fieldRow[y]); y++) {
field.applyColour();
}
}
};
/**
* Updates the color of the block (and children) to match the current disabled
* state.
* @package