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Currently in tilelive and tilelive API-implementing modules an error with message Tileset does not exist (and relatedly, Tile does not exist, Grid does not exist) often get special treatment.
Look into adding a code attribute or so that makes checking for these errors less freaky.
The text was updated successfully, but these errors were encountered:
robpvn
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Aug 7, 2015
I was bitten by issue mapbox#42 when trying to implement a tilelive TileSource that used vector tiles, which by their nature are sparse. (My backend would faithfully emit error messages for missing tiles, but with a different wording which med tilelive crash out rather than just skip the tile.) Until the actual issue is resolved (which would mean rewriting all tilelive implementations, I guess) it should be made an explicit part or the API doc.
Currently in tilelive and tilelive API-implementing modules an error with message
Tileset does not exist
(and relatedly,Tile does not exist
,Grid does not exist
) often get special treatment.Look into adding a
code
attribute or so that makes checking for these errors less freaky.The text was updated successfully, but these errors were encountered: