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pyspaceinvaders_objects.py
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pyspaceinvaders_objects.py
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# $LastChangedDate: 2009-08-19 15:06:10 -0500 (Wed, 19 Aug 2009) $
# Game object classes.
# Author: Jim Brooks http://www.jimbrooks.org
# Date: initial 2004/08, rewritten 2009/08
# License: GNU General Public License Version 2 (GPL2).
#===============================================================================
import random
import pygame
from pyspaceinvaders_exception import *
from pyspaceinvaders_conf import *
#-------------------------------------------------------------------------------
# Base class of drawable objects.
#-------------------------------------------------------------------------------
class Drawable(object):
""" Base class of drawable objects. """
def __init__( self ):
pass
def Draw( self, surface ):
pass
#-------------------------------------------------------------------------------
# Base class of game objects (player, aliens).
#-------------------------------------------------------------------------------
class Object(Drawable):
""" Base class of game objects (player, aliens). """
def __init__( self, game ):
Drawable.__init__( self )
self.game = game
self.valid = True
self.hit = 0
self.movement = ( 0, 0 )
#-------------------------------------------------------------------------------
# Player class.
#-------------------------------------------------------------------------------
class Player(Object):
def __init__( self, game ):
Object.__init__( self, game )
self.game = game
self.image = pygame.image.load( "img/player.png" ).convert()
self.image2 = pygame.image.load( "img/playerb.png" ).convert()
self.imageHit = pygame.image.load( "img/explosionb.png" ).convert()
self.rect = self.image.get_rect()
self.imageFlip = False
self.step = 3 * self.game.stride
self.fire = False
self.fireLatency = 3
self.salvo = 5
self.livesReset = Conf.PLAYER_LIVES
self.lives = Conf.PLAYER_LIVES
# Reset() does the rest.
self.Reset( self.livesReset )
def Reset( self, lives ):
""" Let Game decide whether to reset lives or let lives decrease. """
self.lives = lives
self.valid = True
self.hit = 0 # counts down
self.rect.centerx = self.game.window.width // 2
self.rect.bottom = self.game.ground
def Hit( self ):
self.hit = 30
self.lives -= 1
if self.lives <= 0: # player out of lives?
self.game.GameOver()
def Draw( self, surface ):
if self.hit <= 0:
if self.imageFlip:
surface.blit( self.image, self.rect )
else:
surface.blit( self.image2, self.rect )
else:
surface.blit( self.imageHit, self.rect )
#-------------------------------------------------------------------------------
# Alien class.
#-------------------------------------------------------------------------------
class Alien(Object):
# Class constants:
POINTS = 50
COL_CNT = 10
ROW_CNT = 6
TOTAL_CNT = COL_CNT * ROW_CNT
# Class vars:
imageFlip = False
horzDir = -1
def __init__( self, game, fname, fname2 ):
""" Pass filenames of 2 images that animation will alternate. """
Object.__init__( self, game )
self.image = pygame.image.load( fname ).convert()
self.image2 = pygame.image.load( fname2 ).convert()
self.imageHit = pygame.image.load( "img/explosionb.png" ).convert()
self.rect = self.image.get_rect()
def Hit( self ):
self.hit = 7
def Draw( self, surface ):
if self.hit <= 0:
if Alien.imageFlip:
surface.blit( self.image, self.rect )
else:
surface.blit( self.image2, self.rect )
else:
surface.blit( self.imageHit, self.rect )
#-------------------------------------------------------------------------------
# Player missile class.
#-------------------------------------------------------------------------------
class PlayerMissile(Object):
def __init__( self, game ):
Object.__init__( self, game )
self.image = pygame.image.load( "img/missile_player.png" ).convert()
self.rect = self.image.get_rect()
self.rect.centerx = self.game.player.rect.centerx
self.rect.centery = self.game.player.rect.centery - self.game.player.rect.height
def Draw( self, surface ):
surface.blit( self.image, self.rect )
#-------------------------------------------------------------------------------
# Alien missile class.
#-------------------------------------------------------------------------------
class AlienMissile(Object):
def __init__( self, game, alien ):
Object.__init__( self, game )
self.image = pygame.image.load( "img/missile_alien.png" ).convert()
self.rect = self.image.get_rect()
self.rect.centerx = alien.rect.centerx + random.randint( -8, 8 )
self.rect.centery = alien.rect.centery + alien.rect.height
def Draw( self, surface ):
surface.blit( self.image, self.rect )
#-------------------------------------------------------------------------------
# Mothership class.
#-------------------------------------------------------------------------------
class Mothership(Object):
# Class constants:
POINTS = 100
# Class vars:
imageFlip = False
def __init__( self, game):
""" Pass filenames of 2 images that animation will alternate. """
Object.__init__( self, game )
self.image = pygame.image.load( "img/mother1.png" ).convert()
self.image2 = pygame.image.load( "img/mother1b.png" ).convert()
self.imageHit = pygame.image.load( "img/explosionb.png" ).convert()
self.rect = self.image.get_rect()
self.SetAppearing()
def SetAppearing( self ):
self.tick = self.game.tick + random.randint( 40, 45)
self.movement = (random.choice([-1,1]), 0)
print self.tick, self.movement
self.hit = 0 # counts down
if self.movement[0] > 0:
self.rect.centerx = 0
else:
self.rect.centerx = self.game.window.width
self.rect.top = self.game.ceiling
def Hit( self ):
self.hit = 7
def Draw( self, surface ):
if self.hit <= 0:
if Mothership.imageFlip:
surface.blit( self.image, self.rect )
else:
surface.blit( self.image2, self.rect )
else:
surface.blit( self.imageHit, self.rect )