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Apparently these splinter workers are scriptable objects, and have a scale field that noclip does not use.
Unsure if there are any instances of these in Metroid Prime 1 as well, but since their engine is so similar, I would assume so.
The text was updated successfully, but these errors were encountered:
Miepee
changed the title
Scale for some Metroid Prime Echoes objects
Wrong Scale for some Metroid Prime Echoes objects
Mar 17, 2024
Echoes shows these huge splinter workers in Temple Grounds:
https://noclip.website/#mp2/mp2/Metroid1.pak;ShareData=APRj09t:_$Togb18}lqGVm|o75$fRiUV?}}UTc?:+ms1RT1m5IUA!d@9iLxQVtxwJAAAAAAAAABAb
Apparently these splinter workers are scriptable objects, and have a
scale
field that noclip does not use.Unsure if there are any instances of these in Metroid Prime 1 as well, but since their engine is so similar, I would assume so.
The text was updated successfully, but these errors were encountered: