-
Notifications
You must be signed in to change notification settings - Fork 1
/
simple.ts
176 lines (144 loc) · 4.29 KB
/
simple.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
import chalk from 'chalk'
import {
BotAPI,
SuccessfulRegisterPlayerResponse,
FailedRegisterPlayerResponse,
SuccessfulMovePlayerResponse,
FailedMovePlayerResponse,
SuccessfulRotatePlayerResponse,
FailedRotatePlayerResponse,
Position,
JoinGameNotification,
GameSettings
} from '../src/types'
import {
rotateRequest,
moveForwardRequest
} from '../src/requests'
import { calculateAngleBetweenPoints, calculateDistanceBetweenTwoPoints } from '../src/utils'
enum Status {
Started = 'Started',
NonStarted = 'NonStarted'
}
interface State {
status: Status
game?: {
settings: GameSettings
}
bot: {
destination?: Position
rotation: number
position: Position
}
}
function randWithBoundaries (min: number, max: number): number {
let value: number | undefined
while (value === undefined) {
const random = Math.round(Math.random() * max)
if (random > min) {
value = random
}
}
return value
}
function botMovementBoundaries (settings: GameSettings): [Position, Position] {
const { playerRadius, arenaWidth, arenaHeight } = settings
const minX = playerRadius
const minY = playerRadius
const maxX = arenaWidth - playerRadius
const maxY = arenaHeight - playerRadius
return [{ x: minX, y: minY }, { x: maxX, y: maxY }]
}
function generateDestination (boundaries: [Position, Position]): Position {
const [min, max] = boundaries
const x = randWithBoundaries(min.x, max.x)
const y = randWithBoundaries(min.y, max.y)
return { x, y }
}
/*
* # About
* Simple bot implementation. This bot does the following:
*
* - Wander in the arena
*
* ## Arena wandering
*
* After joining the game the handler generates a random destination coordinates
* and calculates what rotation the bot should have to get there. It then
* moves bit by bit till in that direction. Once it's close
* enough to the destination it will generate a new destination coordinates and
* start over.
*
*/
export const bot: BotAPI<any> = {
handlers: {
registerPlayerResponse: (
data: FailedRegisterPlayerResponse | SuccessfulRegisterPlayerResponse,
_state: State
) => {
if (!data.success) {
return process.exit(1)
}
const botState: State = {
status: Status.NonStarted,
bot: {
rotation: data.data.rotation,
position: data.data.position
}
}
return { state: botState }
},
movePlayerResponse: (
data: SuccessfulMovePlayerResponse | FailedMovePlayerResponse,
state: State
) => {
console.log(chalk.cyan('MovePlayerResponse'))
if (!data.success) {
return process.exit(1)
}
state.bot.position = data.data.position
return { state }
},
rotatePlayerResponse: (
data: SuccessfulRotatePlayerResponse | FailedRotatePlayerResponse,
state: State
) => {
console.log(chalk.cyan('RotatePlayerResponse'))
if (!data.success) {
return process.exit(1)
}
state.bot.rotation = data.data.rotation
return { state }
},
tickNotification: (state: State) => {
console.log(chalk.cyan('TickNotificationn'))
if (!state.game || state.status === Status.NonStarted) {
return { state }
}
if (!state.bot.destination) {
// Init the wandering
state.bot.destination = generateDestination(botMovementBoundaries(state.game.settings))
const rotation = calculateAngleBetweenPoints(state.bot.position, state.bot.destination)
return { state, request: rotateRequest(rotation) }
} else {
const distance = calculateDistanceBetweenTwoPoints(state.bot.destination, state.bot.position)
if (distance < 5) {
state.bot.destination = generateDestination(botMovementBoundaries(state.game.settings))
const rotation = calculateAngleBetweenPoints(state.bot.position, state.bot.destination)
return { state, request: rotateRequest(rotation) }
} else {
return { state, request: moveForwardRequest({ withTurbo: false }) }
}
}
},
joinGameNotification: (
data: JoinGameNotification,
state: State
) => {
console.log(chalk.cyan('JoinGameNotification'))
state.status = Status.Started
state.game = { settings: data.data.game.settings }
return { state }
}
}
}