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rectangle.go
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rectangle.go
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// Copyright 2010 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
import (
"github.com/lxn/win"
)
// Rectangle defines upper left corner with width and height region in 1/96" units, or native
// pixels, or grid rows and columns.
type Rectangle struct {
X, Y, Width, Height int
}
func (r Rectangle) IsZero() bool {
return r.X == 0 && r.Y == 0 && r.Width == 0 && r.Height == 0
}
func rectangleFromRECT(r win.RECT) Rectangle {
return Rectangle{
X: int(r.Left),
Y: int(r.Top),
Width: int(r.Right - r.Left),
Height: int(r.Bottom - r.Top),
}
}
func (r Rectangle) Left() int {
return r.X
}
func (r Rectangle) Top() int {
return r.Y
}
func (r Rectangle) Right() int {
return r.X + r.Width - 1
}
func (r Rectangle) Bottom() int {
return r.Y + r.Height - 1
}
func (r Rectangle) Location() Point {
return Point{r.X, r.Y}
}
func (r *Rectangle) SetLocation(p Point) Rectangle {
r.X = p.X
r.Y = p.Y
return *r
}
func (r Rectangle) Size() Size {
return Size{r.Width, r.Height}
}
func (r *Rectangle) SetSize(s Size) Rectangle {
r.Width = s.Width
r.Height = s.Height
return *r
}
func (r Rectangle) toRECT() win.RECT {
return win.RECT{
int32(r.X),
int32(r.Y),
int32(r.X + r.Width),
int32(r.Y + r.Height),
}
}