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LidarTool.h
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LidarTool.h
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/***********************************************************************
LidarTool - Vrui tool class to position a virtual input device at the
intersection of a ray and a LiDAR octree.
Copyright (c) 2008-2010 Oliver Kreylos
This file is part of the LiDAR processing and analysis package.
The LiDAR processing and analysis package is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The LiDAR processing and analysis package is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the LiDAR processing and analysis package; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef LIDARTOOL_INCLUDED
#define LIDARTOOL_INCLUDED
#include <Vrui/TransformTool.h>
#include <Vrui/Application.h>
/* Forward declarations: */
class LidarViewer;
class LidarTool; // Forward declaration of the LiDAR tool class
class LidarToolFactory:public Vrui::ToolFactory // Class for factories that create/destroy LiDAR tool objects
{
friend class LidarTool;
/* Constructors and destructors: */
public:
LidarToolFactory(Vrui::ToolManager& toolManager);
static void factoryDestructor(Vrui::ToolFactory* factory)
{
delete factory;
}
virtual ~LidarToolFactory(void);
/* Methods from ToolFactory: */
virtual const char* getName(void) const;
virtual Vrui::Tool* createTool(const Vrui::ToolInputAssignment& inputAssignment) const;
virtual void destroyTool(Vrui::Tool* tool) const;
};
class LidarTool:public Vrui::TransformTool,public Vrui::Application::Tool<LidarViewer> // The LiDAR tool class
{
friend class LidarToolFactory;
/* Elements: */
private:
static LidarToolFactory* factory; // Pointer to the factory object for this class
/* Constructors and destructors: */
public:
LidarTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment);
/* Methods from Tool: */
virtual void initialize(void);
virtual const Vrui::ToolFactory* getFactory(void) const;
virtual void frame(void);
virtual void display(GLContextData& contextData) const;
};
#endif