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Star Swarm #13
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Interesting, which native libraries I need to use to run Star Swarm successfuly, I get segfault on the same address for both Mantle and D3D11 backends on Linux, for Windows it obviously runs fine. It happens when the program calls memcpy to this fixed address (as destination) from the trace, but never allocates it (for Mantle backend trace is the same).
It does work on Proton though. |
It's not working for me on Nvidia on v0.4.0: === GRVK 0.4.0 === |
My Nvidia bails out earlier:
This is related to #8 |
Well, regardless of render pass count, why FPS is so low? Does the benchmark write descriptor sets all the time or something? |
Yeah, pretty much... |
>30fps on my old radeon R9 290 on low preset 07a6f63
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Thats actually looks nice, since ti ran on the default non-oc settings for my gpu. |
Meta issue for the Star Swarm benchmark based on the Nitrous engine.
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