- https://github.com/OTFCG/Awesome-Game-Analysis
- https://mamoniem.com/
- http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/
- https://gamingbolt.com/category/graphics-analysis
- http://www.jp.square-enix.com/tech/publications.html
- https://vegard.wiki/w/Frame_analysis
https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html https://mp.weixin.qq.com/s/sgyLTmUycPCFnDGvNXYJmQ
- Unity_StarRail_CRP_Sample 一个基于URP Renderer Feature 的模仿还原崩坏星穹铁道渲染的自定义渲染管道示例
- NahidaRenderProject
- GenshinCelShaderURP
- UnityGenshinPostProcessing A genshin-like post processing render feature, based on URP.
- 原神沙漠脚印轮廓实现
- 简单模仿原神风格化渲染
- StarRailNPRShader
- Unity 原神角色渲染学习 Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
- 【从零到零点一的原神卡渲还原】记录还原的尝试和思考
- 《原神》动作系统拆解与复刻
- Unity URP 卡通渲染 原神角色渲染记录
- 原神角色渲染还原
- 浅谈《原神》中的图形渲染技术
- TA技术美术-原神角色还原学习笔记
- PrimoToon Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
- https://www.artstation.com/artwork/wJZ4Gg
- https://github.com/yaoling1997/GT-ToneMapping
- 从零开始的原神角色渲染
- 原神截帧分析(未完待续)
- 简单谈谈原神的渲染部分
- 技你太美_UE4_Ramp生成器_仿原神皮肤shader
- 《原神》部分效果的个人理解
- 原神图形技术简析及杂谈
- 崩坏3卡通渲染完全攻略
- 【Unity , shader】原神の海を再現したい
- 原神角色渲染Shader分析还原
- 【Unity技术美术】 原神Shader渲染还原解析
- 卡通渲染介绍 及通过blender还原原神卡通渲染
- Blender-miHoYo-Shaders
- GenshinLikeToonShading
- genshin-model-viewer
- https://github.com/Wafflus/unity-genshin-impact-movement-system
- https://github.com/tkonexhh/Genshin
- https://github.com/zeroruka/GI_Assets
- https://github.com/Razmoth/MiHoYoAssets
- https://github.com/khang06/Il2CppDumper-YuanShen
- https://github.com/CallowBlack/Il2CppInspector-Genshin
- https://github.com/YuiLu/GenshinCharacterShading
- https://github.com/ashyukiha/GenshinCharacterShaderZhihuVer
- https://github.com/keowu/mhyprot2
- https://github.com/Dimbreath/GenshinData
- https://github.com/Razmoth/HoYoStudio
- https://github.com/festivize/Cheddar
- PrimoToon Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
- URPSimpleGenshinShaders A Unity URP shader for Genshin Impact style character facial shading.
- https://github.com/Melledy/LunarCore/
- 塞尔达荒野之息各类渲染效果研究与实践笔记(1)
- 为你分析历代《塞尔达传说》的美术设定与动画技术
- 《塞尔达传说:旷野之息》技术分析文章
- 《塞尔达传说:荒野之息》美术风格剖析
- 塞尔达传说:荒野之息 技术分析1
- 塞尔达风之杖技术分析-角色渲染和面部表情
- 《塞尔达-荒野之息》中角色受多个点光源影响做法
- War3Net A .NET implementation of Warcraft III related libraries.