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This is a super cool talk that was done at gdc 2015 using clang and antlr at valve for physics engine visualization outside the game. check it out here
The text was updated successfully, but these errors were encountered:
This is a super cool talk that was done at gdc 2015 using clang and antlr at valve for physics engine visualization outside the game. check it out here
The text was updated successfully, but these errors were encountered: