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Actually they're just spamming randomly the skills, let's make them use the skills depending on the distance of the players.
If they're too far, let's use a dash if it is available
If they've a ranged skill and the player is within the radius of attack, use it
If they've a melee skill and the player is within the radius of attack, let's prioritise it instead of using a ranged one (sometimes, bot muflus uses a leap when the enemies are completely closer to them)
The text was updated successfully, but these errors were encountered:
Actually they're just spamming randomly the skills, let's make them use the skills depending on the distance of the players.
The text was updated successfully, but these errors were encountered: