You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Now have only one challenge - the luck during a roll to hit. The person must hits a monsters first to survive. This is not interesting. The player have no additional interesting instruments to win in fight.
Solution
We should add interactive cells filled by some elementals.
Examples:
If throw a fireball to a gas - it exploids and damages all persons in its area.
If throw a lightning ball to a water - it damage all persons and stun thier.
If hit water steam cloud by electro-stick, then it stun all enemies inside the cloud.
Looks like traps planned in the game.
Possible subtasks to complete this experiments (add task number after creation):
Static objects to repesent gas, water, file, etc. Static objects can damage. They must be passable.
Add a few of equipments with true elemental damage - napalm, ice/storm wards, granades, flamers, spreader of some liquids.
Add a static object module to exploid or making other effects to the persons on or near the static object.
Add some person effects like flaming, shock/stun, rusting, freezing.
The text was updated successfully, but these errors were encountered:
Problem
Now have only one challenge - the luck during a roll to hit. The person must hits a monsters first to survive. This is not interesting. The player have no additional interesting instruments to win in fight.
Solution
We should add interactive cells filled by some elementals.
Examples:
Looks like traps planned in the game.
Possible subtasks to complete this experiments (add task number after creation):
The text was updated successfully, but these errors were encountered: