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main.h
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//
// Created by rajkumar sengottuvel on 8/4/20.
//
#ifndef GPU_GRAPH_ALGORITHMS_MAIN_H
#define GPU_GRAPH_ALGORITHMS_MAIN_H
#include <iostream>
#include <algorithm>
#include <cassert>
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <limits>
#include <stdio.h>
#include <string>
#include <string.h>
#include <ctime>
#include <chrono>
#include "utilities/utilities.h"
using namespace std;
using namespace std::chrono;
using std::cout;
using std::endl;
void runBellmanFordSequential(std::string file, int debug);
int runBellmanFordOnGPU(const char *file, int blockSize, int debug);
int runBellmanFordOnGPUWithGridStride(const char *file, int blocks, int blockSize, int debug);
int runBellmanFordOnGPUV3(const char *file, int blocks, int blockSize, int debug);
#endif //GPU_GRAPH_ALGORITHMS_MAIN_H