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suspicion.go
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suspicion.go
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package memberlist
import (
"math"
"sync/atomic"
"time"
)
// suspicion manages the suspect timer for a node and provides an interface
// to accelerate the timeout as we get more independent confirmations that
// a node is suspect.
type suspicion struct {
// n is the number of independent confirmations we've seen. This must
// be updated using atomic instructions to prevent contention with the
// timer callback.
n int32
// k is the number of independent confirmations we'd like to see in
// order to drive the timer to its minimum value.
k int32
// min is the minimum timer value.
min time.Duration
// max is the maximum timer value.
max time.Duration
// start captures the timestamp when we began the timer. This is used
// so we can calculate durations to feed the timer during updates in
// a way the achieves the overall time we'd like.
start time.Time
// timer is the underlying timer that implements the timeout.
timer *time.Timer
// f is the function to call when the timer expires. We hold on to this
// because there are cases where we call it directly.
timeoutFn func()
// confirmations is a map of "from" nodes that have confirmed a given
// node is suspect. This prevents double counting.
confirmations map[string]struct{}
}
// newSuspicion returns a timer started with the max time, and that will drive
// to the min time after seeing k or more confirmations. The from node will be
// excluded from confirmations since we might get our own suspicion message
// gossiped back to us. The minimum time will be used if no confirmations are
// called for (k <= 0).
func newSuspicion(from string, k int, min time.Duration, max time.Duration, fn func(int)) *suspicion {
s := &suspicion{
k: int32(k),
min: min,
max: max,
confirmations: make(map[string]struct{}),
}
// Exclude the from node from any confirmations.
s.confirmations[from] = struct{}{}
// Pass the number of confirmations into the timeout function for
// easy telemetry.
s.timeoutFn = func() {
fn(int(atomic.LoadInt32(&s.n)))
}
// If there aren't any confirmations to be made then take the min
// time from the start.
timeout := max
if k < 1 {
timeout = min
}
s.timer = time.AfterFunc(timeout, s.timeoutFn)
// Capture the start time right after starting the timer above so
// we should always err on the side of a little longer timeout if
// there's any preemption that separates this and the step above.
s.start = time.Now()
return s
}
// remainingSuspicionTime takes the state variables of the suspicion timer and
// calculates the remaining time to wait before considering a node dead. The
// return value can be negative, so be prepared to fire the timer immediately in
// that case.
func remainingSuspicionTime(n, k int32, elapsed time.Duration, min, max time.Duration) time.Duration {
frac := math.Log(float64(n)+1.0) / math.Log(float64(k)+1.0)
raw := max.Seconds() - frac*(max.Seconds()-min.Seconds())
timeout := time.Duration(math.Floor(1000.0*raw)) * time.Millisecond
if timeout < min {
timeout = min
}
// We have to take into account the amount of time that has passed so
// far, so we get the right overall timeout.
return timeout - elapsed
}
// Confirm registers that a possibly new peer has also determined the given
// node is suspect. This returns true if this was new information, and false
// if it was a duplicate confirmation, or if we've got enough confirmations to
// hit the minimum.
func (s *suspicion) Confirm(from string) bool {
// If we've got enough confirmations then stop accepting them.
if atomic.LoadInt32(&s.n) >= s.k {
return false
}
// Only allow one confirmation from each possible peer.
if _, ok := s.confirmations[from]; ok {
return false
}
s.confirmations[from] = struct{}{}
// Compute the new timeout given the current number of confirmations and
// adjust the timer. If the timeout becomes negative *and* we can cleanly
// stop the timer then we will call the timeout function directly from
// here.
n := atomic.AddInt32(&s.n, 1)
elapsed := time.Since(s.start)
remaining := remainingSuspicionTime(n, s.k, elapsed, s.min, s.max)
if s.timer.Stop() {
if remaining > 0 {
s.timer.Reset(remaining)
} else {
go s.timeoutFn()
}
}
return true
}