BlazorGL 'Shader Compilation Failed' runtime exception using fwidth function #1798
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This shader works on multiple MonoGame platforms (iOS, Android, DesktopGL) but fails at runtime on the KNI BlazorGL platform. Can you tell me how I can fix it? Or somehow debug the runtime compilation?
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Answered by
dtaylorus
Sep 2, 2024
Replies: 1 comment 3 replies
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After chasing down some red herrings, I think the problem is actually the |
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Created issue #1816